Searched refs:active_shader_mask (Results 1 – 8 of 8) sorted by relevance
112 unsigned active_shader_mask; member
577 uniform->active_shader_mask |= 1 << stage; in mark_stage_as_active()947 uniform->active_shader_mask |= 1 << stage; in find_and_update_named_uniform_storage()1331 uniform->active_shader_mask |= 1 << stage; in nir_link_uniform()
554 uniform->active_shader_mask)) { in nir_build_program_resource_list()
451 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask); in write_uniforms()526 uniforms[i].active_shader_mask = blob_read_uint32(metadata); in read_uniforms()
1063 this->uniforms[id].active_shader_mask |= 1 << shader_type; in visit_field()
4179 uint8_t stageref = shProg->data->UniformStorage[i].active_shader_mask; in build_program_resource_list()
1025 unsigned mask = uni->active_shader_mask; in _mesa_flush_vertices_for_uniforms()
3362 - glsl: make use of active_shader_mask when building resource list