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Searched refs:active_uniform_name (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp3522 std::vector<GLchar> active_uniform_name; in inspectActiveSubroutineUniformName() local
3527 active_uniform_name.resize(m_n_active_subroutine_uniform_name_length + 1); in inspectActiveSubroutineUniformName()
3533 …veSubroutineUniformName(program_id, GL_VERTEX_SHADER, uniform, (GLsizei)active_uniform_name.size(), in inspectActiveSubroutineUniformName()
3534 0 /* length */, &active_uniform_name[0]); in inspectActiveSubroutineUniformName()
3539 if (0 == strcmp(uniform_names[name], &active_uniform_name[0])) in inspectActiveSubroutineUniformName()
3551 << ". Result: " << &active_uniform_name[0] << tcu::TestLog::EndMessage; in inspectActiveSubroutineUniformName()