Searched refs:addCoOwningReference (Results 1 – 7 of 7) sorted by relevance
740 self::addCoOwningReference($builder, $co_owning_reference);1495 public static function addCoOwningReference(FlatBufferBuilder $builder, $coOwningReference) function in MyGame\\Example\\Monster
925 …fun addCoOwningReference(builder: FlatBufferBuilder, coOwningReference: ULong) = builder.addLong(3… in startVectorOfStrongReferrablesVector() method
267 …public static void addCoOwningReference(FlatBufferBuilder builder, long coOwningReference) { build… in addCoOwningReference() method in Monster
2383 static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:flatbuffers.Long) { method in MyGame.Example.Monster2588 Monster.addCoOwningReference(builder, coOwningReference);
2531 MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) { function in MyGame.Example.Monster2788 MyGame.Example.Monster.addCoOwningReference(builder, coOwningReference);
982 int addCoOwningReference(int coOwningReference) {
984 int addCoOwningReference(int coOwningReference) {