Searched refs:addI64 (Results 1 – 7 of 7) sorted by relevance
/external/flatbuffers/tests/MyGame/Example/ |
D | TypeAliases.php | 200 self::addI64($builder, $i64); 275 public static function addI64(FlatBufferBuilder $builder, $i64) function in MyGame\\Example\\TypeAliases
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D | TypeAliases.java | 69 TypeAliases.addI64(builder, i64); in createTypeAliases() 89 public static void addI64(FlatBufferBuilder builder, long i64) { builder.addLong(6, i64, 0L); } in addI64() method in TypeAliases
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D | TypeAliases.kt | 217 addI64(builder, i64) in createTypeAliases() 236 fun addI64(builder: FlatBufferBuilder, i64: Long) = builder.addLong(6, i64, 0L) in startTypeAliases() method
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/external/flatbuffers/tests/ |
D | monster_test_generated.ts | 2979 static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) { method in MyGame.Example.TypeAliases 3082 TypeAliases.addI64(builder, i64);
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D | monster_test_generated.js | 3185 MyGame.Example.TypeAliases.addI64 = function(builder, i64) { function in MyGame.Example.TypeAliases 3304 MyGame.Example.TypeAliases.addI64(builder, i64);
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D | monster_test_my_game.example_generated.dart | 1430 int addI64(int i64) {
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/external/flatbuffers/dart/test/ |
D | monster_test_my_game.example_generated.dart | 1432 int addI64(int i64) {
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