Searched refs:addNonOwningReference (Results 1 – 7 of 7) sorted by relevance
742 self::addNonOwningReference($builder, $non_owning_reference);1539 public static function addNonOwningReference(FlatBufferBuilder $builder, $nonOwningReference) function in MyGame\\Example\\Monster
935 …fun addNonOwningReference(builder: FlatBufferBuilder, nonOwningReference: ULong) = builder.addLong… in startVectorOfCoOwningReferencesVector() method
271 …public static void addNonOwningReference(FlatBufferBuilder builder, long nonOwningReference) { bui… in addNonOwningReference() method in Monster
2420 static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:flatbuffers.Long) { method in MyGame.Example.Monster2590 Monster.addNonOwningReference(builder, nonOwningReference);
2568 MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) { function in MyGame.Example.Monster2790 MyGame.Example.Monster.addNonOwningReference(builder, nonOwningReference);
990 int addNonOwningReference(int nonOwningReference) {
992 int addNonOwningReference(int nonOwningReference) {