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Searched refs:add_damage (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lobster32 .add_damage(weapon_damages[i])
Dmonster_generated.lobster138 def add_damage(damage:int):
Dmonster_generated.rs426 builder.add_damage(args.damage); in create()
466 pub fn add_damage(&mut self, damage: i16) { in add_damage() method
Dmonster_generated.h532 void add_damage(int16_t damage) {
553 builder_.add_damage(damage);
/external/flatbuffers/docs/source/
DTutorial.md889 .add_damage(weapon_damages[i])