Searched refs:add_damage (Results 1 – 5 of 5) sorted by relevance
32 .add_damage(weapon_damages[i])
138 def add_damage(damage:int):
426 builder.add_damage(args.damage); in create()466 pub fn add_damage(&mut self, damage: i16) { in add_damage() method
532 void add_damage(int16_t damage) {553 builder_.add_damage(damage);
889 .add_damage(weapon_damages[i])