Searched refs:add_equipped (Results 1 – 5 of 5) sorted by relevance
53 .add_equipped(weapon_offsets[1])
96 def add_equipped(equipped:flatbuffers_offset):
243 if let Some(x) = args.equipped { builder.add_equipped(x); } in create()378 pub fn add_equipped(&mut self, equipped: flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>) { in add_equipped() method
395 void add_equipped(flatbuffers::Offset<void> equipped) {427 builder_.add_equipped(equipped);
1674 .add_equipped(weapon_offsets[1])1748 monster_builder.add_equipped(axe.Union());1807 monster_builder.add_equipped(axe); // Union data1885 .add_equipped(axe)1893 monster_builder.add_equipped(axe.as_union_value()); // Union data