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Searched refs:add_weapons (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lobster51 .add_weapons(weapons)
Dmonster_generated.lobster90 def add_weapons(weapons:flatbuffers_offset):
Dmonster_generated.rs244 if let Some(x) = args.weapons { builder.add_weapons(x); } in create()
370 …pub fn add_weapons(&mut self, weapons: flatbuffers::WIPOffset<flatbuffers::Vector<'b , flatbuffers… in add_weapons() method
Dmonster_generated.h389 …void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapo…
428 builder_.add_weapons(weapons);
/external/flatbuffers/docs/source/
DTutorial.md1672 .add_weapons(weapons)
1746 monster_builder.add_weapons(weapons);