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Searched refs:adjustedInstanceCount (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp343 GLsizei adjustedInstanceCount = instanceCount; in drawArraysInstanced() local
347 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced()
350 ANGLE_TRY(setDrawArraysState(context, first, count, adjustedInstanceCount)); in drawArraysInstanced()
352 adjustedInstanceCount)); in drawArraysInstanced()
442 GLsizei adjustedInstanceCount = instanceCount; in drawArraysInstancedBaseInstance() local
446 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstancedBaseInstance()
449 ANGLE_TRY(setDrawArraysState(context, first, count, adjustedInstanceCount)); in drawArraysInstancedBaseInstance()
458 ToGLenum(mode), first, count, adjustedInstanceCount, baseInstance)); in drawArraysInstancedBaseInstance()
471 adjustedInstanceCount)); in drawArraysInstancedBaseInstance()
555 GLsizei adjustedInstanceCount = instances; in drawElementsInstanced() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1747 GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(programD3D, instanceCount); in drawArrays() local
1760 GetImplAs<Context11>(context), mode, adjustedInstanceCount, clampedVertexCount); in drawArrays()
1768 nullptr, 0, adjustedInstanceCount); in drawArrays()
1771 nullptr, 0, adjustedInstanceCount); in drawArrays()
1781 if (adjustedInstanceCount == 0) in drawArrays()
1811 if (adjustedInstanceCount == 0) in drawArrays()
1817 mDeviceContext->DrawInstanced(clampedVertexCount, adjustedInstanceCount, 0, baseInstance); in drawArrays()
1846 GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(programD3D, instanceCount); in drawElements() local
1851 adjustedInstanceCount); in drawElements()
1857 adjustedInstanceCount); in drawElements()
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