Searched refs:adjustedInstanceCount (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 343 GLsizei adjustedInstanceCount = instanceCount; in drawArraysInstanced() local 347 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced() 350 ANGLE_TRY(setDrawArraysState(context, first, count, adjustedInstanceCount)); in drawArraysInstanced() 352 adjustedInstanceCount)); in drawArraysInstanced() 442 GLsizei adjustedInstanceCount = instanceCount; in drawArraysInstancedBaseInstance() local 446 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstancedBaseInstance() 449 ANGLE_TRY(setDrawArraysState(context, first, count, adjustedInstanceCount)); in drawArraysInstancedBaseInstance() 458 ToGLenum(mode), first, count, adjustedInstanceCount, baseInstance)); in drawArraysInstancedBaseInstance() 471 adjustedInstanceCount)); in drawArraysInstancedBaseInstance() 555 GLsizei adjustedInstanceCount = instances; in drawElementsInstanced() local [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1747 GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(programD3D, instanceCount); in drawArrays() local 1760 GetImplAs<Context11>(context), mode, adjustedInstanceCount, clampedVertexCount); in drawArrays() 1768 nullptr, 0, adjustedInstanceCount); in drawArrays() 1771 nullptr, 0, adjustedInstanceCount); in drawArrays() 1781 if (adjustedInstanceCount == 0) in drawArrays() 1811 if (adjustedInstanceCount == 0) in drawArrays() 1817 mDeviceContext->DrawInstanced(clampedVertexCount, adjustedInstanceCount, 0, baseInstance); in drawArrays() 1846 GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(programD3D, instanceCount); in drawElements() local 1851 adjustedInstanceCount); in drawElements() 1857 adjustedInstanceCount); in drawElements() [all …]
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