Searched refs:alignedInput (Results 1 – 1 of 1) sorted by relevance
162 GLfixed alignedInput; in Copy32FixedTo32FVertexData() local163 memcpy(&alignedInput, offsetInput + j * sizeof(GLfixed), sizeof(GLfixed)); in Copy32FixedTo32FVertexData()164 offsetOutput[j] = static_cast<float>(alignedInput) * divisor; in Copy32FixedTo32FVertexData()