Searched refs:allocArray (Results 1 – 9 of 9) sorted by relevance
597 uint8_t **alloc = (uint8_t **)REALLOC(allocArray, size, size + incr); in enlargeAllocationsArray()600 allocArray = alloc; in enlargeAllocationsArray()618 allocArray[id] = mem; in enlargeCapacity()626 allocArray = NULL; in MemoryPool()634 for (unsigned int i = 0; i < allocCount && allocArray[i]; ++i) in ~MemoryPool()635 FREE(allocArray[i]); in ~MemoryPool()636 if (allocArray) in ~MemoryPool()637 FREE(allocArray); in ~MemoryPool()655 ret = allocArray[count >> objStepLog2] + (count & mask) * objSize; in allocate()667 uint8_t **allocArray; // array (list) of MALLOC allocations
49 std::vector<VertexPacket*> VertexPacketAllocator::allocArray (size_t count) in allocArray() function in rr::VertexPacketAllocator83 m_singleAllocPool = allocArray(poolSize); in alloc()
100 std::vector<VertexPacket*> allocArray (size_t count); // throws bad_alloc
1777 std::vector<VertexPacket*> vertexPackets = vpalloc.allocArray(command.primitives.getNumElements()); in drawInstanced()
189 private val mutexes = nativeHeap.allocArray<mutex_node_t>(capacity) { mutex_node_init(ptr) } in <lambda>()
72 template <typename T, typename... Args> T *allocArray(size_t Count) { in allocArray() function
330 QN->Components->Nodes = Arena.allocArray<Node *>(1); in synthesizeQualifiedName()1561 N->Nodes = Arena.allocArray<Node *>(Count); in nodeListToNodeArray()