Searched refs:allow_precision_loss (Results 1 – 15 of 15) sorted by relevance
28 bool allow_precision_loss = false; member
81 return options.allow_precision_loss ? ObjectType::TEXTURE in ChooseFastestRefObjectType()174 } else if (options_.allow_precision_loss) { in Compile()220 if (options_.allow_precision_loss) { in Compile()
557 compiler_options.allow_precision_loss = in Build()
47 bool allow_precision_loss; member
347 if (options_.allow_precision_loss) {385 if (options_.allow_precision_loss || input_tensor.shape.c != 4) {391 isFloat16:options_.allow_precision_loss422 if (options_.allow_precision_loss || output_tensor.shape.c != 4) {428 isFloat16:options_.allow_precision_loss720 .allow_precision_loss = false,
124 .allow_precision_loss = false,135 execution, you may want to set `allow_precision_loss` to `true` so that the GPU
251 compile_options.allow_precision_loss = in Prepare()
36 delegateOptions.allow_precision_loss = options.isPrecisionLossAllowed
276 const std::vector<bool> allow_precision_loss = {true, false}; in CreatePerformanceOptions() local277 for (const auto precision_loss : allow_precision_loss) { in CreatePerformanceOptions()
137 gpu_opts.allow_precision_loss = in CreateTfLiteDelegate()
61 cOptions.allow_precision_loss = options.precisionLossAllowed;
164 const char* precision = options_.allow_precision_loss ? "mediump" : "highp"; in Build()
152 if (!ctx.compiler_options.allow_precision_loss && ctx.gpu_info->IsMali()) { in SelectMultiplier()
420 options.allow_precision_loss = true;
281 .allow_precision_loss = false,