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Searched refs:alwaysTrap (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp1293 uint8_t alwaysTrap = 0; member in sw::SpirvShader::Impl::Debugger::State
1453 auto alwaysTrap = *Pointer<Byte>(dbgState + OFFSET(Impl::Debugger::State, alwaysTrap)); in setLocation() local
1456 If(alwaysTrap != Byte(0) || trap != Byte(0)) in setLocation()
2327 state->alwaysTrap = thread->state() != vk::dbg::Thread::State::Running; in trap()