Searched refs:amber_depth_stencil_format (Results 1 – 1 of 1) sorted by relevance
948 auto* amber_depth_stencil_format = depthBuffer->GetFormat(); in CreateRenderPipelineDescriptor() local949 if (!amber_depth_stencil_format) in CreateRenderPipelineDescriptor()951 result = GetDawnTextureFormat(*amber_depth_stencil_format, in CreateRenderPipelineDescriptor()1204 auto* amber_depth_stencil_format = depthBuffer->GetFormat(); in CreateRenderPassDescriptor() local1205 if (!amber_depth_stencil_format) in CreateRenderPassDescriptor()1207 Result result = GetDawnTextureFormat(*amber_depth_stencil_format, in CreateRenderPassDescriptor()1558 auto* amber_depth_stencil_format = depthBuffer->GetFormat(); in AttachBuffersAndTextures() local1559 if (!amber_depth_stencil_format) in AttachBuffersAndTextures()1564 result = GetDawnTextureFormat(*amber_depth_stencil_format, in AttachBuffersAndTextures()