Searched refs:angleDefaultEnv (Results 1 – 1 of 1) sorted by relevance
153 std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM"); in GetDisplayTypeFromEnvironment() local154 angle::ToLower(&angleDefaultEnv); in GetDisplayTypeFromEnvironment()157 if ((angleDefaultEnv == "vulkan") || (angleDefaultEnv == "vulkan-null") || in GetDisplayTypeFromEnvironment()158 (angleDefaultEnv == "swiftshader")) in GetDisplayTypeFromEnvironment()165 if (angleDefaultEnv == "gl") in GetDisplayTypeFromEnvironment()172 if (angleDefaultEnv == "d3d11") in GetDisplayTypeFromEnvironment()179 if (angleDefaultEnv == "metal") in GetDisplayTypeFromEnvironment()186 if (angleDefaultEnv == "null") in GetDisplayTypeFromEnvironment()192 if (angleDefaultEnv == "metal") in GetDisplayTypeFromEnvironment()223 std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM"); in GetDeviceTypeFromEnvironment() local[all …]