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/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Deuler_angles.inl281 tvec3<T, P> const & angles argument
284 return tmat3x3<T, P>(yawPitchRoll(angles.z, angles.x, angles.y));
290 tvec3<T, P> const & angles argument
293 return yawPitchRoll(angles.z, angles.x, angles.y);
Deuler_angles.hpp125 GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
130 GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
Dmatrix_decompose.inl136 // easier to recompose with) or Euler angles (rx, ry, rz), which
/external/exoplayer/tree/library/ui/src/main/java/com/google/android/exoplayer2/ui/spherical/
DOrientationListener.java47 private final float[] angles = new float[3]; field in OrientationListener
94 SensorManager.getOrientation(tempMatrix4x4, angles); in extractRoll()
95 return angles[2]; in extractRoll()
/external/eigen/unsupported/Eigen/
DEulerAngles23 * \brief This module provides generic euler angles rotation.
25 * Euler angles are a way to represent 3D rotation.
/external/eigen/unsupported/Eigen/src/EulerAngles/
DEulerAngles.h212 const Vector3& angles() const { return m_angles; } in angles() function
214 Vector3& angles() { return m_angles; } in angles() function
347 s << eulerAngles.angles().transpose();
DEulerSystem.h279 res.angles(), mat,
/external/tensorflow/tensorflow/python/keras/layers/preprocessing/
Dimage_preprocessing.py706 def get_rotation_matrix(angles, image_height, image_width, name=None): argument
726 x_offset = ((image_width - 1) - (math_ops.cos(angles) *
727 (image_width - 1) - math_ops.sin(angles) *
729 y_offset = ((image_height - 1) - (math_ops.sin(angles) *
730 (image_width - 1) + math_ops.cos(angles) *
732 num_angles = array_ops.shape(angles)[0]
735 math_ops.cos(angles)[:, None],
736 -math_ops.sin(angles)[:, None],
738 math_ops.sin(angles)[:, None],
739 math_ops.cos(angles)[:, None],
[all …]
/external/tensorflow/tensorflow/python/keras/layers/preprocessing/benchmarks/
Dimage_preproc_benchmark.py53 angles = random_ops.random_uniform(
56 inputs, image_preprocessing.get_rotation_matrix(angles, img_hd, img_wd))
/external/eigen/unsupported/test/
DEulerAngles.cpp79 …or3 eabis = EulerAnglesType(m, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles(); in verify_euler_ranged()
120 eabis = EulerAnglesType(q, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles(); in verify_euler_ranged()
/external/libaom/libaom/test/
Ddr_prediction_test.cc381 const int angles[] = { 3, 45, 87 }; in TEST_P() local
384 const int angle = angles[i] + start_angle_; in TEST_P()
447 const int angles[] = { 3, 45, 87 }; in TEST_P() local
450 int angle = angles[i] + start_angle_; in TEST_P()
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryDirectionTests.cpp487 const auto angles = rotationAngles[rotationIdx]; in createDirectionTests() local
497 angles.first, // float rotationX; in createDirectionTests()
498 angles.second, // float rotationY; in createDirectionTests()
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingDirectionTests.cpp642 const auto angles = rotationAngles[rotationIdx]; in createDirectionTests() local
652 angles.first, // float rotationX; in createDirectionTests()
653 angles.second, // float rotationY; in createDirectionTests()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp59 static const float angles [10] = { in FancySpheres() local
83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres()
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()
/external/eigen/bench/btl/data/
Dgnuplot_common_settings.hh18 set angles radians
/external/eigen/doc/
DTutorialGeometry.dox227 <a href="#" class="top">top</a>\section TutorialGeoEulerAngles Euler angles
230 Euler angles might be convenient to create rotation objects.
DTutorialAdvancedInitialization.dox91 with angles in degrees, the corresponding angle in radians, and their sine and cosine.
/external/skia/gm/
Dgradients.cpp994 } angles[] = { variable
1008 for (auto angle : angles) {
/external/grpc-grpc/templates/
DREADME.md13 angles. The main issue was that there isn't a single build system that
/external/skqp/gm/
Dgradients.cpp1035 } angles[] = { variable
1049 for (auto angle : angles) {
/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/
DHistory.md79 …* [Added support for grad and turn units for angles.](https://github.com/web-animations/web-animat…
/external/python/cpython2/Doc/library/
Drandom.rst20 distributions of angles, the von Mises distribution is available.
/external/skqp/src/pathops/
DSkPathOpsDebug.cpp1394 SkTDArray<const SkOpAngle*>(angles); in debugValidateNext()
1397 angles.push_back(next); in debugValidateNext()
1402 SkASSERT_RELEASE(!angles.contains(next)); in debugValidateNext()
/external/skia/src/pathops/
DSkPathOpsDebug.cpp1371 SkTDArray<const SkOpAngle*>(angles); in debugValidateNext()
1374 angles.push_back(next); in debugValidateNext()
1379 SkASSERT_RELEASE(!angles.contains(next)); in debugValidateNext()
/external/skqp/docs/
Dspelling.txt8 always among amount an anchor and angle angles animating animation annotate annotation annotations

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