/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | euler_angles.inl | 281 tvec3<T, P> const & angles argument 284 return tmat3x3<T, P>(yawPitchRoll(angles.z, angles.x, angles.y)); 290 tvec3<T, P> const & angles argument 293 return yawPitchRoll(angles.z, angles.x, angles.y);
|
D | euler_angles.hpp | 125 GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); 130 GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
|
D | matrix_decompose.inl | 136 // easier to recompose with) or Euler angles (rx, ry, rz), which
|
/external/exoplayer/tree/library/ui/src/main/java/com/google/android/exoplayer2/ui/spherical/ |
D | OrientationListener.java | 47 private final float[] angles = new float[3]; field in OrientationListener 94 SensorManager.getOrientation(tempMatrix4x4, angles); in extractRoll() 95 return angles[2]; in extractRoll()
|
/external/eigen/unsupported/Eigen/ |
D | EulerAngles | 23 * \brief This module provides generic euler angles rotation. 25 * Euler angles are a way to represent 3D rotation.
|
/external/eigen/unsupported/Eigen/src/EulerAngles/ |
D | EulerAngles.h | 212 const Vector3& angles() const { return m_angles; } in angles() function 214 Vector3& angles() { return m_angles; } in angles() function 347 s << eulerAngles.angles().transpose();
|
D | EulerSystem.h | 279 res.angles(), mat,
|
/external/tensorflow/tensorflow/python/keras/layers/preprocessing/ |
D | image_preprocessing.py | 706 def get_rotation_matrix(angles, image_height, image_width, name=None): argument 726 x_offset = ((image_width - 1) - (math_ops.cos(angles) * 727 (image_width - 1) - math_ops.sin(angles) * 729 y_offset = ((image_height - 1) - (math_ops.sin(angles) * 730 (image_width - 1) + math_ops.cos(angles) * 732 num_angles = array_ops.shape(angles)[0] 735 math_ops.cos(angles)[:, None], 736 -math_ops.sin(angles)[:, None], 738 math_ops.sin(angles)[:, None], 739 math_ops.cos(angles)[:, None], [all …]
|
/external/tensorflow/tensorflow/python/keras/layers/preprocessing/benchmarks/ |
D | image_preproc_benchmark.py | 53 angles = random_ops.random_uniform( 56 inputs, image_preprocessing.get_rotation_matrix(angles, img_hd, img_wd))
|
/external/eigen/unsupported/test/ |
D | EulerAngles.cpp | 79 …or3 eabis = EulerAnglesType(m, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles(); in verify_euler_ranged() 120 eabis = EulerAnglesType(q, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles(); in verify_euler_ranged()
|
/external/libaom/libaom/test/ |
D | dr_prediction_test.cc | 381 const int angles[] = { 3, 45, 87 }; in TEST_P() local 384 const int angle = angles[i] + start_angle_; in TEST_P() 447 const int angles[] = { 3, 45, 87 }; in TEST_P() local 450 int angle = angles[i] + start_angle_; in TEST_P()
|
/external/deqp/external/vulkancts/modules/vulkan/ray_query/ |
D | vktRayQueryDirectionTests.cpp | 487 const auto angles = rotationAngles[rotationIdx]; in createDirectionTests() local 497 angles.first, // float rotationX; in createDirectionTests() 498 angles.second, // float rotationY; in createDirectionTests()
|
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingDirectionTests.cpp | 642 const auto angles = rotationAngles[rotationIdx]; in createDirectionTests() local 652 angles.first, // float rotationX; in createDirectionTests() 653 angles.second, // float rotationY; in createDirectionTests()
|
/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 59 static const float angles [10] = { in FancySpheres() local 83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres() 84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()
|
/external/eigen/bench/btl/data/ |
D | gnuplot_common_settings.hh | 18 set angles radians
|
/external/eigen/doc/ |
D | TutorialGeometry.dox | 227 <a href="#" class="top">top</a>\section TutorialGeoEulerAngles Euler angles 230 Euler angles might be convenient to create rotation objects.
|
D | TutorialAdvancedInitialization.dox | 91 with angles in degrees, the corresponding angle in radians, and their sine and cosine.
|
/external/skia/gm/ |
D | gradients.cpp | 994 } angles[] = { variable 1008 for (auto angle : angles) {
|
/external/grpc-grpc/templates/ |
D | README.md | 13 angles. The main issue was that there isn't a single build system that
|
/external/skqp/gm/ |
D | gradients.cpp | 1035 } angles[] = { variable 1049 for (auto angle : angles) {
|
/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/ |
D | History.md | 79 …* [Added support for grad and turn units for angles.](https://github.com/web-animations/web-animat…
|
/external/python/cpython2/Doc/library/ |
D | random.rst | 20 distributions of angles, the von Mises distribution is available.
|
/external/skqp/src/pathops/ |
D | SkPathOpsDebug.cpp | 1394 SkTDArray<const SkOpAngle*>(angles); in debugValidateNext() 1397 angles.push_back(next); in debugValidateNext() 1402 SkASSERT_RELEASE(!angles.contains(next)); in debugValidateNext()
|
/external/skia/src/pathops/ |
D | SkPathOpsDebug.cpp | 1371 SkTDArray<const SkOpAngle*>(angles); in debugValidateNext() 1374 angles.push_back(next); in debugValidateNext() 1379 SkASSERT_RELEASE(!angles.contains(next)); in debugValidateNext()
|
/external/skqp/docs/ |
D | spelling.txt | 8 always among amount an anchor and angle angles animating animation annotate annotation annotations
|