Home
last modified time | relevance | path

Searched refs:anisotropy (Results 1 – 18 of 18) sorted by relevance

/external/deqp/external/openglcts/docs/specs/
DCTS_EXT_texture_filter_anisotropic.txt41 degree of anisotropy.
67 camera. Do it for 3 different degrees of anisotropy:
71 Expect that for higher degrees of anisotropy top part of rendered
74 degree of anisotropy.
82 - Added description of anisotropy verification method to
/external/swiftshader/src/Shader/
DSamplerCore.hpp63 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,…
64 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,…
68 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,…
69 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,…
75 …void computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDe…
DSamplerCore.cpp101 Float anisotropy; in sampleTexture() local
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture()
129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture()
310 Float anisotropy; in sampleTexture() local
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
332 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture()
567 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument
569 …Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, f… in sampleFilter()
578 …Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, f… in sampleFilter()
[all …]
/external/swiftshader/src/Pipeline/
DSamplerCore.hpp66 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,…
67 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,…
71 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,…
72 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,…
77 …void computeLod2D(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &v…
DSamplerCore.cpp46 Float anisotropy; in sampleTexture() local
65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture()
135 …c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, … in sampleTexture()
199 …Vector4s cs = sampleFilter(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, f… in sampleTexture()
362 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument
364 …Vector4s c = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, fal… in sampleFilter()
373 …Vector4s cc = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, tr… in sampleFilter()
431 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleAniso() argument
441 Int N = RoundInt(anisotropy); in sampleAniso()
879 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFloatFilter() argument
[all …]
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c216 GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); in r200SetTexFilter() local
229 anisotropy); in r200SetTexFilter()
231 if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { in r200SetTexFilter()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c168 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK); in radeonSetTexFilter() local
192 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) { in radeonSetTexFilter()
/external/mesa3d/docs/gallium/cso/
Dsampler.rst108 Maximum anisotropy ratio to use when sampling from textures. For example,
/external/mesa3d/docs/
Dfeatures.txt242 (*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
Denvvars.rst632 force anisotropy filter (up to 16)
/external/mesa3d/docs/gallium/
Dscreen.rst608 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
Dtgsi.rst2446 directly as a scalar value, representing no anisotropy.
/external/mesa3d/docs/relnotes/
D19.3.0.rst1911 - turnip: add anisotropy and compressed formats to device features
D20.3.0.rst1878 - docs: anistropy -\> anisotropy
/external/jline/src/src/test/resources/jline/example/
Denglish.gz
/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/
Den-IPA.txt6690 $x{anisotropy → ænɑɪsɑtrəpi ; # ɑnisɑtrɑpi ænɪzɑtrɑpi
Dinternal_raw_IPA-old.txt7715 anisotropy %10245 ˌænaɪsˈɑtrəpi
Dinternal_raw_IPA.txt6622 anisotropy %26752 ˌænaɪsˈɑtrəpi