Searched refs:append_shader_or_paint (Results 1 – 1 of 1) sorted by relevance
84 static bool append_shader_or_paint(const SkStageRec& rec, SkShader* shader) { in append_shader_or_paint() function102 if (!append_shader_or_paint(rec, s0)) { in append_two_shaders()107 if (!append_shader_or_paint(rec, s1)) { in append_two_shaders()