Searched refs:append_two_shaders (Results 1 – 1 of 1) sorted by relevance
96 static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) { in append_two_shaders() function136 float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); in onAppendStages()