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Searched refs:attachStatus (Results 1 – 1 of 1) sorted by relevance

/external/v4l2_codec2/plugin_store/
DC2VdaBqBlockPool.cpp313 const auto attachStatus = producer->attachBuffer(graphicBuffer, newSlot); in migrateLostBuffer() local
314 if (attachStatus == TIMED_OUT || attachStatus == INVALID_OPERATION) { in migrateLostBuffer()
318 if (attachStatus != OK) { in migrateLostBuffer()
319 ALOGE("%s(): Failed to attach buffer to new producer: %d", __func__, attachStatus); in migrateLostBuffer()
320 return attachStatus; in migrateLostBuffer()