Searched refs:attachStatus (Results 1 – 1 of 1) sorted by relevance
313 const auto attachStatus = producer->attachBuffer(graphicBuffer, newSlot); in migrateLostBuffer() local314 if (attachStatus == TIMED_OUT || attachStatus == INVALID_OPERATION) { in migrateLostBuffer()318 if (attachStatus != OK) { in migrateLostBuffer()319 ALOGE("%s(): Failed to attach buffer to new producer: %d", __func__, attachStatus); in migrateLostBuffer()320 return attachStatus; in migrateLostBuffer()