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Searched refs:attachTexture (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp90 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
DglcViewportArrayTests.cpp192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in glcts::ViewportArray::Utils::framebuffer
2799 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height); in setupFramebuffer()
4540 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height); in setupFramebuffer()
4541 framebuffer.attachTexture(GL_DEPTH_ATTACHMENT, texture_1.m_id, m_width, m_height); in setupFramebuffer()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp68 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
Dgl4cShadingLanguage420PackTests.hpp198 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
Dgl4cShaderSubroutineTests.cpp140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in gl4cts::ShaderSubroutine::Utils::framebuffer
5666 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in iterate()
6064 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testAtomic()
6252 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testImage()
6476 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testSSBO()
Dgl4cShadingLanguage420PackTests.cpp2017 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_color_texture_width, m_color… in prepareFramebuffer()
17855 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in gl4cts::GLSL420Pack::Utils::framebuffer