Searched refs:attachTexture (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 90 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
|
D | glcViewportArrayTests.cpp | 192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in glcts::ViewportArray::Utils::framebuffer 2799 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height); in setupFramebuffer() 4540 framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, texture_0.m_id, m_width, m_height); in setupFramebuffer() 4541 framebuffer.attachTexture(GL_DEPTH_ATTACHMENT, texture_1.m_id, m_width, m_height); in setupFramebuffer()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.hpp | 68 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
|
D | gl4cShadingLanguage420PackTests.hpp | 198 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
|
D | gl4cShaderSubroutineTests.cpp | 140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in gl4cts::ShaderSubroutine::Utils::framebuffer 5666 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in iterate() 6064 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testAtomic() 6252 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testImage() 6476 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testSSBO()
|
D | gl4cShadingLanguage420PackTests.cpp | 2017 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_color_texture_width, m_color… in prepareFramebuffer() 17855 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in gl4cts::GLSL420Pack::Utils::framebuffer
|