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Searched refs:attachedShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES2.cpp4298 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader() local
4299 if (attachedShader != shaderObject) in ValidateDetachShader()