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Searched refs:axe (Results 1 – 25 of 32) sorted by relevance

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/external/flatbuffers/samples/
Dsample_binary.cpp36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main() local
41 weapons_vector.push_back(axe); in main()
54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
Dsample_binary.swift24 let axe = Weapon.endWeapon(builder, start: weapon2Start) in main() variable
30 let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) in main()
42 offsetOfEquipped: axe) in main()
Dsample_binary.rs47 let axe = Weapon::create(&mut builder, &WeaponArgs{ in main() localVariable
60 let weapons = builder.create_vector(&[sword, axe]); in main()
84 equipped: Some(axe.as_union_value()), in main()
Dsample_binary.lua33 local axe = weapon.End(builder)
50 builder:PrependUOffsetTRelative(axe)
63 monster.AddEquipped(builder, axe)
Dsample_binary.py49 axe = MyGame.Sample.Weapon.WeaponEnd(builder)
62 builder.PrependUOffsetTRelative(axe)
78 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
Dsample_binary.go44 axe := sample.WeaponEnd(builder)
58 builder.PrependUOffsetT(axe)
72 sample.MonsterAddEquipped(builder, axe)
DSampleBinary.php43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
51 $weaps = array($sword, $axe);
Dsamplebinary.js39 var axe = MyGame.Sample.Weapon.endWeapon(builder);
47 var weaps = [sword, axe];
/external/flatbuffers/dart/example/
Dexample.dart45 final int axe = axeBuilder.finish();
54 final weapons = builder.writeList([sword, axe]);
71 ..addEquippedOffset(axe)
88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5);
97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
99 equipped: axe,
/external/flatbuffers/docs/source/
DCUsage.md93 ns(Weapon_ref_t) axe;
108 // We reuse the axe object later. Note that we dereference a pointer
110 // We could also have created the axe object first and simply pushed it.
111 axe = *ns(Monster_weapons_push_create(B, flatbuffers_string_create_str(B, "Axe"), 5));
125 axe = *ns(Monster_weapons_push_end(B));
129 ns(Monster_equipped_Weapon_add(B, axe));
203 ns(Equipment_union_ref_t) equipped = ns(Equipment_as_Weapon(axe));
206 ns(Monster_equipped_Weapon_add(B, axe);
209 ns(Monster_equipped_add_member(B, axe));
DTutorial.md675 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
688 int axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
701 val axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage)
714 var axe = Weapon.CreateWeapon(builder, weaponTwoName, (short)weaponTwoDamage);
732 axe := sample.WeaponEnd(builder)
750 axe = MyGame.Sample.Weapon.WeaponEnd(builder)
768 var axe = MyGame.Sample.Weapon.endWeapon(builder);
786 let axe = MyGame.Sample.Weapon.endWeapon(builder);
796 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);
800 $weaps = array($sword, $axe);
[all …]
/external/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersUnionTests.swift11 let axe = b.create(string: str) in testCreateMonstor() variable
12 let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) in testCreateMonstor()
34 let axe = builder.create(string: "Axe") in testEndTableFinish() variable
36 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish()
/external/libsrtp2/test/
Dwords.txt16 axe
/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/
DTransliterator_Kanji_English.txt1799 戉>'[a battle-axe]';
2114 斧>'[axe]';
2345 柯>'[axe-handle]';
5588 鉞>'[broad-axe]';
/external/cldr/common/testData/transforms/
Des-419-fonipa-t-es-fonipa.txt36 axeɾ axeɾ
1523axeɾa gɾaxeɾa
3367 biʎaxeɾ biʝaxeɾ
Dja-t-es-fonipa.txt36 axeɾ アヘル
1523axeɾa グラヘラ
3367 biʎaxeɾ ビリャヘル
Dzh-t-es-fonipa.txt36 axeɾ 阿赫尔
1523axeɾa 格拉赫拉
3367 biʎaxeɾ 比利亚赫尔
Des-fonipa-t-es.txt36 ager axeɾ
1523 grajera gɾaxeɾa
3367 villager biʎaxeɾ
/external/icu/icu4c/source/data/translit/
DLatin_ConjoiningJamo.txt289 # Single consonants are initials: Text of the form 'axe', where 'x'
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt8858 銎 < eye\-of\-an\-axe;
10045 戉 < a\-battle\-axe;
11540 柯 < axe\-handle;
12922 钺 < broad\-axe;
21246 斧 < axe;
30712 板斧 > broad\-axe;
42047 銎 > eye\-of\-an\-axe;
42787 戉 > a\-battle\-axe;
42861 䤦 > a\-battle\-axe;
43771 柯 > axe\-handle;
[all …]
/external/brotli/tests/testdata/
Dasyoulik.txt898 A gallant curtle-axe upon my thigh,
2624 Falls not the axe upon the humbled neck
/external/libtextclassifier/native/annotator/pod_ner/test_data/
Dvocab.txt12947 axe
/external/kotlinx.coroutines/benchmarks/src/jmh/resources/
Dwords.shakespeare.txt.gz
/external/icu/icu4c/source/data/misc/
DsupplementalData.txt5038 "axe",
/external/cldr/tools/java/org/unicode/cldr/util/data/
Diso-639-3_Name_Index.tab489 axe Ayerrerenge Ayerrerenge

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