/external/flatbuffers/samples/ |
D | sample_binary.cpp | 36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main() local 41 weapons_vector.push_back(axe); in main() 54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
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D | sample_binary.swift | 24 let axe = Weapon.endWeapon(builder, start: weapon2Start) in main() variable 30 let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) in main() 42 offsetOfEquipped: axe) in main()
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D | sample_binary.rs | 47 let axe = Weapon::create(&mut builder, &WeaponArgs{ in main() localVariable 60 let weapons = builder.create_vector(&[sword, axe]); in main() 84 equipped: Some(axe.as_union_value()), in main()
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D | sample_binary.lua | 33 local axe = weapon.End(builder) 50 builder:PrependUOffsetTRelative(axe) 63 monster.AddEquipped(builder, axe)
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D | sample_binary.py | 49 axe = MyGame.Sample.Weapon.WeaponEnd(builder) 62 builder.PrependUOffsetTRelative(axe) 78 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
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D | sample_binary.go | 44 axe := sample.WeaponEnd(builder) 58 builder.PrependUOffsetT(axe) 72 sample.MonsterAddEquipped(builder, axe)
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D | SampleBinary.php | 43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); 51 $weaps = array($sword, $axe);
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D | samplebinary.js | 39 var axe = MyGame.Sample.Weapon.endWeapon(builder); 47 var weaps = [sword, axe];
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/external/flatbuffers/dart/example/ |
D | example.dart | 45 final int axe = axeBuilder.finish(); 54 final weapons = builder.writeList([sword, axe]); 71 ..addEquippedOffset(axe) 88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5); 97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe], 99 equipped: axe,
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/external/flatbuffers/docs/source/ |
D | CUsage.md | 93 ns(Weapon_ref_t) axe; 108 // We reuse the axe object later. Note that we dereference a pointer 110 // We could also have created the axe object first and simply pushed it. 111 axe = *ns(Monster_weapons_push_create(B, flatbuffers_string_create_str(B, "Axe"), 5)); 125 axe = *ns(Monster_weapons_push_end(B)); 129 ns(Monster_equipped_Weapon_add(B, axe)); 203 ns(Equipment_union_ref_t) equipped = ns(Equipment_as_Weapon(axe)); 206 ns(Monster_equipped_Weapon_add(B, axe); 209 ns(Monster_equipped_add_member(B, axe));
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D | Tutorial.md | 675 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); 688 int axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); 701 val axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage) 714 var axe = Weapon.CreateWeapon(builder, weaponTwoName, (short)weaponTwoDamage); 732 axe := sample.WeaponEnd(builder) 750 axe = MyGame.Sample.Weapon.WeaponEnd(builder) 768 var axe = MyGame.Sample.Weapon.endWeapon(builder); 786 let axe = MyGame.Sample.Weapon.endWeapon(builder); 796 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5); 800 $weaps = array($sword, $axe); [all …]
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/external/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/ |
D | FlatBuffersUnionTests.swift | 11 let axe = b.create(string: str) in testCreateMonstor() variable 12 let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) in testCreateMonstor() 34 let axe = builder.create(string: "Axe") in testEndTableFinish() variable 36 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish()
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/external/libsrtp2/test/ |
D | words.txt | 16 axe
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 1799 戉>'[a battle-axe]'; 2114 斧>'[axe]'; 2345 柯>'[axe-handle]'; 5588 鉞>'[broad-axe]';
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/external/cldr/common/testData/transforms/ |
D | es-419-fonipa-t-es-fonipa.txt | 36 axeɾ axeɾ 1523 gɾaxeɾa gɾaxeɾa 3367 biʎaxeɾ biʝaxeɾ
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D | ja-t-es-fonipa.txt | 36 axeɾ アヘル 1523 gɾaxeɾa グラヘラ 3367 biʎaxeɾ ビリャヘル
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D | zh-t-es-fonipa.txt | 36 axeɾ 阿赫尔 1523 gɾaxeɾa 格拉赫拉 3367 biʎaxeɾ 比利亚赫尔
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D | es-fonipa-t-es.txt | 36 ager axeɾ 1523 grajera gɾaxeɾa 3367 villager biʎaxeɾ
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/external/icu/icu4c/source/data/translit/ |
D | Latin_ConjoiningJamo.txt | 289 # Single consonants are initials: Text of the form 'axe', where 'x'
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 8858 銎 < eye\-of\-an\-axe; 10045 戉 < a\-battle\-axe; 11540 柯 < axe\-handle; 12922 钺 < broad\-axe; 21246 斧 < axe; 30712 板斧 > broad\-axe; 42047 銎 > eye\-of\-an\-axe; 42787 戉 > a\-battle\-axe; 42861 䤦 > a\-battle\-axe; 43771 柯 > axe\-handle; [all …]
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/external/brotli/tests/testdata/ |
D | asyoulik.txt | 898 A gallant curtle-axe upon my thigh, 2624 Falls not the axe upon the humbled neck
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/external/libtextclassifier/native/annotator/pod_ner/test_data/ |
D | vocab.txt | 12947 axe
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/external/kotlinx.coroutines/benchmarks/src/jmh/resources/ |
D | words.shakespeare.txt.gz |
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/external/icu/icu4c/source/data/misc/ |
D | supplementalData.txt | 5038 "axe",
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/external/cldr/tools/java/org/unicode/cldr/util/data/ |
D | iso-639-3_Name_Index.tab | 489 axe Ayerrerenge Ayerrerenge
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