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Searched refs:b2_4ac (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/xfa/fxgraphics/
Dcxfa_graphics.cpp343 float b2_4ac = (b * b) - 4 * (a * c); in FillPathWithShading() local
344 if (b2_4ac < 0) { in FillPathWithShading()
347 float root = (sqrt(b2_4ac)); in FillPathWithShading()
/external/pdfium/core/fpdfapi/render/
Dcpdf_rendershading.cpp220 float b2_4ac = (b * b) - 4 * (a * c); in DrawRadialShading() local
221 if (b2_4ac < 0) in DrawRadialShading()
224 float root = sqrt(b2_4ac); in DrawRadialShading()