Searched refs:b2_4ac (Results 1 – 2 of 2) sorted by relevance
343 float b2_4ac = (b * b) - 4 * (a * c); in FillPathWithShading() local344 if (b2_4ac < 0) { in FillPathWithShading()347 float root = (sqrt(b2_4ac)); in FillPathWithShading()
220 float b2_4ac = (b * b) - 4 * (a * c); in DrawRadialShading() local221 if (b2_4ac < 0) in DrawRadialShading()224 float root = sqrt(b2_4ac); in DrawRadialShading()