Searched refs:bWantClockwise (Results 1 – 2 of 2) sorted by relevance
1636 … bool bWantClockwise = (m_outputPrimitive == D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW) ? true : false; in DefineClockwiseTriangle() local1637 if( bWantClockwise ) in DefineClockwiseTriangle()
1650 … bool bWantClockwise = (m_outputPrimitive == D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW) ? true : false; in DefineClockwiseTriangle() local1651 if( bWantClockwise ) in DefineClockwiseTriangle()