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Searched refs:backingTrackSource (Results 1 – 1 of 1) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp226 std::shared_ptr<AAssetDataSource> backingTrackSource { in setupAudioSources() local
229 if (backingTrackSource == nullptr){ in setupAudioSources()
233 mBackingTrack = std::make_unique<Player>(backingTrackSource); in setupAudioSources()