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Searched refs:baseVertexAdjusted (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1843 GLint baseVertexAdjusted = baseVertex - startVertex; in drawElements() local
1850 return drawLineLoop(context, indexCount, indexType, indices, baseVertexAdjusted, in drawElements()
1856 return drawTriangleFan(context, indexCount, indexType, indices, baseVertexAdjusted, in drawElements()
1864 mDeviceContext->DrawIndexed(indexCount, 0, baseVertexAdjusted); in drawElements()
1869 baseVertexAdjusted, baseInstance); in drawElements()
1889 mDeviceContext->DrawIndexedInstanced(6, indexCount, 0, baseVertexAdjusted, baseInstance); in drawElements()
1908 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, baseVertexAdjusted, in drawElements()