Searched refs:base_index_of_vertex_internal (Results 1 – 1 of 1) sorted by relevance
2336 glw::GLint base_index_of_vertex_internal = in executeRenderTest() local2338 glw::GLint culldistance_array_offset = base_index_of_vertex_internal + clipdistances_array_size; in executeRenderTest()2371 glw::GLint base_index_of_vertex_internal = in executeRenderTest() local2373 glw::GLint checkpoint_position_index_internal = base_index_of_vertex_internal + in executeRenderTest()2402 …glw::GLuint base_index_of_vertex_internal = base_index_of_primitive + n_primitive_vertex * stride_… in executeRenderTest() local2403 glw::GLuint clipdistance_array_index = base_index_of_vertex_internal; in executeRenderTest()2404 …glw::GLuint checkpoint_position_index_internal = base_index_of_vertex_internal + clipdistances_arr… in executeRenderTest()2475 glw::GLuint base_index_of_vertex_internal = in executeRenderTest() local2478 base_index_of_vertex_internal + clipdistances_array_size + culldistances_array_size + in executeRenderTest()2480 glw::GLuint culldistances_index = base_index_of_vertex_internal + clipdistances_array_size; in executeRenderTest()[all …]