Searched refs:base_triangle_vertex1 (Results 1 – 1 of 1) sorted by relevance
2459 const float* base_triangle_vertex1 = base_vertex_data + in verifyResultData() local2462 const float* base_triangle_vertex2 = base_triangle_vertex1 + 3; /* components */ in verifyResultData()2466 if (!TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex1) && in verifyResultData()2480 if (TessellationShaderUtils::isTriangleDefined(base_triangle_vertex1, curr_triangle)) in verifyResultData()2507 << "[" << base_triangle_vertex1[0] << ", " << base_triangle_vertex1[1] << ", " in verifyResultData()2508 << base_triangle_vertex1[2] << "]x" in verifyResultData()2918 const float* base_triangle_vertex1 = base_triangle_data; in verifyResultData() local2919 const float* base_triangle_vertex2 = base_triangle_vertex1 + 3; /* components */ in verifyResultData()2922 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex1); in verifyResultData()2945 (is_base_triangle_vertex1_outer && base_triangle_vertex1[0] == 0.0f)) && in verifyResultData()[all …]