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Searched refs:base_triangle_vertex3 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2463 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData() local
2468 !TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex3)) in verifyResultData()
2511 << "[" << base_triangle_vertex3[0] << ", " << base_triangle_vertex3[1] << ", " in verifyResultData()
2512 << base_triangle_vertex3[2] in verifyResultData()
2920 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData() local
2926 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex3); in verifyResultData()
2949 (is_base_triangle_vertex3_outer && base_triangle_vertex3[0] == 0.0f))) in verifyResultData()
2958 (is_base_triangle_vertex3_outer && base_triangle_vertex3[1] == 0.0f))) in verifyResultData()
2969 (is_base_triangle_vertex3_outer && base_triangle_vertex3[2] == 0.0f))); in verifyResultData()
2993 outer_edge_vertices.push_back(base_triangle_vertex3); in verifyResultData()
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