/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_emit.c | 62 cl_emit(&job->bcl, CLIP_WINDOW, clip) { in vc4_emit_state() 81 struct vc4_cl_out *bcl = cl_start(&job->bcl); in vc4_emit_state() local 104 cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS); in vc4_emit_state() 105 cl_u8(&bcl, in vc4_emit_state() 108 cl_u8(&bcl, in vc4_emit_state() 111 cl_u8(&bcl, in vc4_emit_state() 114 cl_end(&job->bcl, bcl); in vc4_emit_state() 118 cl_emit_prepacked(&job->bcl, &vc4->rasterizer->packed); in vc4_emit_state() 122 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) { in vc4_emit_state() 129 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) { in vc4_emit_state() [all …]
|
D | vc4_draw.c | 49 cl_ensure_space(&job->bcl, in vc4_get_draw_cl_space() 85 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { in vc4_start_draw() 96 cl_emit(&job->bcl, START_TILE_BINNING, start); in vc4_start_draw() 103 cl_emit(&job->bcl, PRIMITIVE_LIST_FORMAT, list) { in vc4_start_draw() 230 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { in vc4_emit_gl_shader_state() 392 struct vc4_cl_out *bcl = cl_start(&job->bcl); in vc4_draw_vbo() local 406 cl_u8(&bcl, VC4_PACKET_GEM_HANDLES); in vc4_draw_vbo() 407 cl_u32(&bcl, hindex); in vc4_draw_vbo() 408 cl_u32(&bcl, 0); in vc4_draw_vbo() 412 cl_u8(&bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE); in vc4_draw_vbo() [all …]
|
D | vc4_job.c | 79 vc4_init_cl(job, &job->bcl); in vc4_job_create() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 393 cl_ensure_space(&job->bcl, 8); in vc4_job_submit() 394 cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr); in vc4_job_submit() 398 cl_emit(&job->bcl, FLUSH, flush); in vc4_job_submit() 450 submit.bin_cl = (uintptr_t)job->bcl.base; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
|
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3dx_emit.c | 289 cl_emit(&job->bcl, BLEND_CFG, config) { in emit_rt_blend() 324 cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) { in emit_flat_shade_flags() 342 cl_emit(&job->bcl, NON_PERSPECTIVE_FLAGS, flags) { in emit_noperspective_flags() 359 cl_emit(&job->bcl, CENTROID_FLAGS, flags) { in emit_centroid_flags() 450 cl_emit(&job->bcl, CLIP_WINDOW, clip) { in v3dX() 477 cl_emit(&job->bcl, CFG_BITS, config) { in v3dX() 544 cl_emit_prepacked_sized(&job->bcl, in v3dX() 548 cl_emit_prepacked_sized(&job->bcl, in v3dX() 555 cl_emit(&job->bcl, POINT_SIZE, point_size) { in v3dX() 559 cl_emit(&job->bcl, LINE_WIDTH, line_width) { in v3dX() [all …]
|
D | v3dx_job.c | 35 v3d_cl_ensure_space_with_branch(&job->bcl, in v3dX() 47 cl_emit(&job->bcl, PRIMITIVE_COUNTS_FEEDBACK, counter) { in v3dX() 62 cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) { in v3dX() 73 cl_emit(&job->bcl, FLUSH, flush); in v3dX()
|
D | v3dx_draw.c | 53 v3d_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */); in v3d_start_draw() 55 job->submit.bcl_start = job->bcl.bo->offset; in v3d_start_draw() 56 v3d_job_add_bo(job, job->bcl.bo); in v3d_start_draw() 95 cl_emit(&job->bcl, NUMBER_OF_LAYERS, config) { in v3d_start_draw() 102 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG, config) { in v3d_start_draw() 118 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG_PART2, config) { in v3d_start_draw() 124 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG_PART1, config) { in v3d_start_draw() 141 cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin); in v3d_start_draw() 144 cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter); in v3d_start_draw() 149 cl_emit(&job->bcl, START_TILE_BINNING, bin); in v3d_start_draw() [all …]
|
D | v3d_job.c | 79 v3d_destroy_cl(&job->bcl); in v3d_job_free() 95 v3d_init_cl(job, &job->bcl); in v3d_job_create() 504 if (cl_offset(&job->bcl) > 0) { in v3d_job_submit() 520 job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl); in v3d_job_submit()
|
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_cmd_buffer.c | 163 v3dv_cl_destroy(&job->bcl); in job_destroy_gpu_cl_resources() 182 list_for_each_entry_safe(struct v3dv_bo, bo, &job->bcl.bo_list, list_link) { in job_destroy_cloned_gpu_cl_resources() 341 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(FLUSH)); in v3dv_job_emit_binning_flush() 344 cl_emit(&job->bcl, FLUSH, flush); in v3dv_job_emit_binning_flush() 530 v3dv_cl_ensure_space_with_branch(&job->bcl, 256); in v3dv_job_start_frame() 580 cl_emit(&job->bcl, NUMBER_OF_LAYERS, config) { in v3dv_job_start_frame() 584 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG, config) { in v3dv_job_start_frame() 593 cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin); in v3dv_job_start_frame() 598 cl_emit(&job->bcl, START_TILE_BINNING, bin); in v3dv_job_start_frame() 627 v3dv_cl_ensure_space_with_branch(&cmd_buffer->state.job->bcl, in cmd_buffer_end_render_pass_secondary() [all …]
|
/external/bc/ |
D | README.md | 22 This `bc` also provides `bc`'s math as a library with C bindings, called `bcl`. 24 For more information, see the full manual for `bcl`. 84 #### `bcl` (Library) 86 To build the library, you can open the `bcl.sln` file in Visual Studio, select 92 msbuild -property:Configuration=<config> bcl.sln 172 The library API can be found in [`manuals/bcl.3.md`][26] or `man bcl` once the 176 `Release/bcl/bcl.lib` on Windows. 364 bcl.sln The Visual Studio solution file for bcl. 365 bcl.vcxproj The Visual Studio project file for bcl. 366 bcl.vcxproj.filters The Visual Studio filters file for bcl. [all …]
|
D | bcl.sln | 6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bcl", "bcl.vcxproj", "{D2CC3DCF-7919-4DEF-839D…
|
D | Makefile.in | 47 LIBRARY_HEADERS = include/bcl.h include/library.h 98 BCL = bcl 109 BCL_MANPAGE_NAME = bcl.3 116 BCL_HEADER_NAME = bcl.h 334 $(MANPAGE) bcl
|
D | .gitignore | 12 bin/bcl
|
/external/llvm-project/lld/test/ELF/ |
D | ppc32-call-stub-pic.s | 36 # PIE-NEXT: bcl 20, 31, 0x10210 55 # SHARED-NEXT: bcl 20, 31, 0x10230 119 # CHECK-NEXT: bcl 20, 31, 0x[[#%x,NEXT:]] 147 bcl 20,31,.L
|
D | ppc32-long-thunk.s | 45 # PI-NEXT: bcl 20, 31, 0x2020 56 # PI-NEXT: bcl 20, 31, 0x2040
|
D | ppc64-toc-call-to-pcrel.s | 72 bcl 4, 0, callee
|
/external/llvm/test/CodeGen/PowerPC/ |
D | sjlj.ll | 77 ; CHECK: bcl 20, 31, .LBB1_5 97 ; CHECK-NOAV: bcl 143 ; CHECK: bcl 20, 31,
|
/external/ipsec-tools/src/libipsec/ |
D | policy_token.l | 79 bcl \{
|
/external/llvm-project/llvm/test/CodeGen/PowerPC/ |
D | sjlj.ll | 77 ; CHECK: bcl 20, 31, .LBB1_3 97 ; CHECK-NOAV: bcl 143 ; CHECK: bcl 20, 31,
|
/external/python/cpython3/Modules/_ctypes/libffi_osx/powerpc/ |
D | ppc64-darwin_closure.S | 362 bcl 20,31,LO$ffi_closure_helper_DARWIN 383 bcl 20,31,LO$ffi64_struct_to_reg_form 399 bcl 20,31,LO$ffi64_data_size
|
/external/python/cpython2/Modules/_ctypes/libffi_osx/powerpc/ |
D | ppc64-darwin_closure.S | 362 bcl 20,31,LO$ffi_closure_helper_DARWIN 383 bcl 20,31,LO$ffi64_struct_to_reg_form 399 bcl 20,31,LO$ffi64_data_size
|
/external/llvm-project/llvm/test/Transforms/SROA/ |
D | vector-promotion-different-size.ll | 22 %bcl = load <64 x i16>, <64 x i16>* %bc
|
/external/ipsec-tools/src/racoon/ |
D | cftoken.l | 120 bcl \{
|
/external/compiler-rt/lib/tsan/rtl/ |
D | tsan_rtl_ppc64.S | 32 bcl 20,31,0f 176 bcl 20,31,1f
|
/external/llvm-project/compiler-rt/lib/tsan/rtl/ |
D | tsan_rtl_ppc64.S | 32 bcl 20,31,0f 176 bcl 20,31,1f
|
/external/llvm-project/llvm/test/MC/PowerPC/ |
D | ppc64-encoding.s | 44 bcl 4, 10, target 71 # CHECK-BE: bcl+ 12, 28, target # encoding: [0x41,0xfc,A,0bAAAAAA01] 72 # CHECK-LE: bcl+ 12, 28, target # encoding: [0bAAAAAA01,A,0xfc,0x41] 75 bcl+ 12, 28, target 76 # CHECK-BE: bcl- 12, 28, target # encoding: [0x41,0xdc,A,0bAAAAAA01] 77 # CHECK-LE: bcl- 12, 28, target # encoding: [0bAAAAAA01,A,0xdc,0x41] 80 bcl- 12, 28, target
|