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Searched refs:bcl (Results 1 – 25 of 75) sorted by relevance

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/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_emit.c62 cl_emit(&job->bcl, CLIP_WINDOW, clip) { in vc4_emit_state()
81 struct vc4_cl_out *bcl = cl_start(&job->bcl); in vc4_emit_state() local
104 cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS); in vc4_emit_state()
105 cl_u8(&bcl, in vc4_emit_state()
108 cl_u8(&bcl, in vc4_emit_state()
111 cl_u8(&bcl, in vc4_emit_state()
114 cl_end(&job->bcl, bcl); in vc4_emit_state()
118 cl_emit_prepacked(&job->bcl, &vc4->rasterizer->packed); in vc4_emit_state()
122 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) { in vc4_emit_state()
129 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) { in vc4_emit_state()
[all …]
Dvc4_draw.c49 cl_ensure_space(&job->bcl, in vc4_get_draw_cl_space()
85 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { in vc4_start_draw()
96 cl_emit(&job->bcl, START_TILE_BINNING, start); in vc4_start_draw()
103 cl_emit(&job->bcl, PRIMITIVE_LIST_FORMAT, list) { in vc4_start_draw()
230 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { in vc4_emit_gl_shader_state()
392 struct vc4_cl_out *bcl = cl_start(&job->bcl); in vc4_draw_vbo() local
406 cl_u8(&bcl, VC4_PACKET_GEM_HANDLES); in vc4_draw_vbo()
407 cl_u32(&bcl, hindex); in vc4_draw_vbo()
408 cl_u32(&bcl, 0); in vc4_draw_vbo()
412 cl_u8(&bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE); in vc4_draw_vbo()
[all …]
Dvc4_job.c79 vc4_init_cl(job, &job->bcl); in vc4_job_create()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
393 cl_ensure_space(&job->bcl, 8); in vc4_job_submit()
394 cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr); in vc4_job_submit()
398 cl_emit(&job->bcl, FLUSH, flush); in vc4_job_submit()
450 submit.bin_cl = (uintptr_t)job->bcl.base; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_emit.c289 cl_emit(&job->bcl, BLEND_CFG, config) { in emit_rt_blend()
324 cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) { in emit_flat_shade_flags()
342 cl_emit(&job->bcl, NON_PERSPECTIVE_FLAGS, flags) { in emit_noperspective_flags()
359 cl_emit(&job->bcl, CENTROID_FLAGS, flags) { in emit_centroid_flags()
450 cl_emit(&job->bcl, CLIP_WINDOW, clip) { in v3dX()
477 cl_emit(&job->bcl, CFG_BITS, config) { in v3dX()
544 cl_emit_prepacked_sized(&job->bcl, in v3dX()
548 cl_emit_prepacked_sized(&job->bcl, in v3dX()
555 cl_emit(&job->bcl, POINT_SIZE, point_size) { in v3dX()
559 cl_emit(&job->bcl, LINE_WIDTH, line_width) { in v3dX()
[all …]
Dv3dx_job.c35 v3d_cl_ensure_space_with_branch(&job->bcl, in v3dX()
47 cl_emit(&job->bcl, PRIMITIVE_COUNTS_FEEDBACK, counter) { in v3dX()
62 cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) { in v3dX()
73 cl_emit(&job->bcl, FLUSH, flush); in v3dX()
Dv3dx_draw.c53 v3d_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */); in v3d_start_draw()
55 job->submit.bcl_start = job->bcl.bo->offset; in v3d_start_draw()
56 v3d_job_add_bo(job, job->bcl.bo); in v3d_start_draw()
95 cl_emit(&job->bcl, NUMBER_OF_LAYERS, config) { in v3d_start_draw()
102 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG, config) { in v3d_start_draw()
118 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG_PART2, config) { in v3d_start_draw()
124 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG_PART1, config) { in v3d_start_draw()
141 cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin); in v3d_start_draw()
144 cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter); in v3d_start_draw()
149 cl_emit(&job->bcl, START_TILE_BINNING, bin); in v3d_start_draw()
[all …]
Dv3d_job.c79 v3d_destroy_cl(&job->bcl); in v3d_job_free()
95 v3d_init_cl(job, &job->bcl); in v3d_job_create()
504 if (cl_offset(&job->bcl) > 0) { in v3d_job_submit()
520 job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl); in v3d_job_submit()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_cmd_buffer.c163 v3dv_cl_destroy(&job->bcl); in job_destroy_gpu_cl_resources()
182 list_for_each_entry_safe(struct v3dv_bo, bo, &job->bcl.bo_list, list_link) { in job_destroy_cloned_gpu_cl_resources()
341 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(FLUSH)); in v3dv_job_emit_binning_flush()
344 cl_emit(&job->bcl, FLUSH, flush); in v3dv_job_emit_binning_flush()
530 v3dv_cl_ensure_space_with_branch(&job->bcl, 256); in v3dv_job_start_frame()
580 cl_emit(&job->bcl, NUMBER_OF_LAYERS, config) { in v3dv_job_start_frame()
584 cl_emit(&job->bcl, TILE_BINNING_MODE_CFG, config) { in v3dv_job_start_frame()
593 cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin); in v3dv_job_start_frame()
598 cl_emit(&job->bcl, START_TILE_BINNING, bin); in v3dv_job_start_frame()
627 v3dv_cl_ensure_space_with_branch(&cmd_buffer->state.job->bcl, in cmd_buffer_end_render_pass_secondary()
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/external/bc/
DREADME.md22 This `bc` also provides `bc`'s math as a library with C bindings, called `bcl`.
24 For more information, see the full manual for `bcl`.
84 #### `bcl` (Library)
86 To build the library, you can open the `bcl.sln` file in Visual Studio, select
92 msbuild -property:Configuration=<config> bcl.sln
172 The library API can be found in [`manuals/bcl.3.md`][26] or `man bcl` once the
176 `Release/bcl/bcl.lib` on Windows.
364 bcl.sln The Visual Studio solution file for bcl.
365 bcl.vcxproj The Visual Studio project file for bcl.
366 bcl.vcxproj.filters The Visual Studio filters file for bcl.
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Dbcl.sln6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bcl", "bcl.vcxproj", "{D2CC3DCF-7919-4DEF-839D…
DMakefile.in47 LIBRARY_HEADERS = include/bcl.h include/library.h
98 BCL = bcl
109 BCL_MANPAGE_NAME = bcl.3
116 BCL_HEADER_NAME = bcl.h
334 $(MANPAGE) bcl
D.gitignore12 bin/bcl
/external/llvm-project/lld/test/ELF/
Dppc32-call-stub-pic.s36 # PIE-NEXT: bcl 20, 31, 0x10210
55 # SHARED-NEXT: bcl 20, 31, 0x10230
119 # CHECK-NEXT: bcl 20, 31, 0x[[#%x,NEXT:]]
147 bcl 20,31,.L
Dppc32-long-thunk.s45 # PI-NEXT: bcl 20, 31, 0x2020
56 # PI-NEXT: bcl 20, 31, 0x2040
Dppc64-toc-call-to-pcrel.s72 bcl 4, 0, callee
/external/llvm/test/CodeGen/PowerPC/
Dsjlj.ll77 ; CHECK: bcl 20, 31, .LBB1_5
97 ; CHECK-NOAV: bcl
143 ; CHECK: bcl 20, 31,
/external/ipsec-tools/src/libipsec/
Dpolicy_token.l79 bcl \{
/external/llvm-project/llvm/test/CodeGen/PowerPC/
Dsjlj.ll77 ; CHECK: bcl 20, 31, .LBB1_3
97 ; CHECK-NOAV: bcl
143 ; CHECK: bcl 20, 31,
/external/python/cpython3/Modules/_ctypes/libffi_osx/powerpc/
Dppc64-darwin_closure.S362 bcl 20,31,LO$ffi_closure_helper_DARWIN
383 bcl 20,31,LO$ffi64_struct_to_reg_form
399 bcl 20,31,LO$ffi64_data_size
/external/python/cpython2/Modules/_ctypes/libffi_osx/powerpc/
Dppc64-darwin_closure.S362 bcl 20,31,LO$ffi_closure_helper_DARWIN
383 bcl 20,31,LO$ffi64_struct_to_reg_form
399 bcl 20,31,LO$ffi64_data_size
/external/llvm-project/llvm/test/Transforms/SROA/
Dvector-promotion-different-size.ll22 %bcl = load <64 x i16>, <64 x i16>* %bc
/external/ipsec-tools/src/racoon/
Dcftoken.l120 bcl \{
/external/compiler-rt/lib/tsan/rtl/
Dtsan_rtl_ppc64.S32 bcl 20,31,0f
176 bcl 20,31,1f
/external/llvm-project/compiler-rt/lib/tsan/rtl/
Dtsan_rtl_ppc64.S32 bcl 20,31,0f
176 bcl 20,31,1f
/external/llvm-project/llvm/test/MC/PowerPC/
Dppc64-encoding.s44 bcl 4, 10, target
71 # CHECK-BE: bcl+ 12, 28, target # encoding: [0x41,0xfc,A,0bAAAAAA01]
72 # CHECK-LE: bcl+ 12, 28, target # encoding: [0bAAAAAA01,A,0xfc,0x41]
75 bcl+ 12, 28, target
76 # CHECK-BE: bcl- 12, 28, target # encoding: [0x41,0xdc,A,0bAAAAAA01]
77 # CHECK-LE: bcl- 12, 28, target # encoding: [0bAAAAAA01,A,0xdc,0x41]
80 bcl- 12, 28, target

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