Searched refs:bicubicEffect (Results 1 – 2 of 2) sorted by relevance
21 const GrBicubicEffect& bicubicEffect = effect.cast<GrBicubicEffect>(); in GenKey() local22 b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain())); in GenKey()38 const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>(); in emitCode() local92 bicubicEffect.domain(), in emitCode()108 const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>(); in onSetData() local116 fDomain.setData(pdman, bicubicEffect.domain(), proxy, in onSetData()
34 const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>(); in emitCode() local46 if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { in emitCode()71 const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y"; in emitCode()80 if (bicubicEffect.fDirection == Direction::kX) { in emitCode()93 switch (bicubicEffect.fClamp) { in emitCode()109 auto& bicubicEffect = fp.cast<GrBicubicEffect>(); in onSetData() local111 if (fKernel.B != bicubicEffect.fKernel.B || fKernel.C != bicubicEffect.fKernel.C) { in onSetData()112 fKernel = bicubicEffect.fKernel; in onSetData()