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/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp1406 uint32_t bindCounter = number_of_sets + 1; in GpuAllocateValidationResources() local
1416 *sets_to_sizes++ = bindCounter; in GpuAllocateValidationResources()
1418 *sets_to_bindings++ = bindCounter + number_of_sets + binding_count; in GpuAllocateValidationResources()
1455 bindCounter += last + 1; in GpuAllocateValidationResources()