Searched refs:bindCounter (Results 1 – 1 of 1) sorted by relevance
1406 uint32_t bindCounter = number_of_sets + 1; in GpuAllocateValidationResources() local1416 *sets_to_sizes++ = bindCounter; in GpuAllocateValidationResources()1418 *sets_to_bindings++ = bindCounter + number_of_sets + binding_count; in GpuAllocateValidationResources()1455 bindCounter += last + 1; in GpuAllocateValidationResources()