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Searched refs:bindDepth (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp167 bool bindDepth = internalFormatInfo.depthBits > 0; in PrepareForClear() local
169 bool bindColor = !bindDepth && !bindStencil; in PrepareForClear()
180 if (bindDepth) in PrepareForClear()
197 ANGLE_TRY(SetClearState(stateManager, bindColor, bindDepth, bindStencil, outClearMask)); in PrepareForClear()