Searched refs:bindGroup (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/dawn/ |
D | GrDawnOpsRenderPass.cpp | 123 auto bindGroup = program->setUniformData(fGpu, fRenderTarget, programInfo); in applyState() local 125 fPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr); in applyState() 168 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures() local 169 if (bindGroup) { in onBindTextures() 170 fPassEncoder.SetBindGroup(1, bindGroup, 0, nullptr); in onBindTextures()
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D | GrDawnGpu.cpp | 758 wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc); in onRegenerateMipMapLevels() local 770 rpe.SetBindGroup(0, bindGroup); in onRegenerateMipMapLevels()
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 1676 ::dawn::BindGroup bindGroup = in AttachBuffersAndTextures() 1679 render_pipeline->bind_groups.push_back(bindGroup); in AttachBuffersAndTextures() 1685 ::dawn::BindGroup bindGroup = in AttachBuffersAndTextures() 1688 render_pipeline->bind_groups.push_back(bindGroup); in AttachBuffersAndTextures() 1775 ::dawn::BindGroup bindGroup = in AttachBuffers() 1778 compute_pipeline->bind_groups.push_back(bindGroup); in AttachBuffers() 1784 ::dawn::BindGroup bindGroup = in AttachBuffers() 1787 compute_pipeline->bind_groups.push_back(bindGroup); in AttachBuffers()
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingShaderAccessTests.cpp | 9420 …de::MovePtr<tcu::TestCaseGroup> bindGroup(new tcu::TestCaseGroup(testCtx, s_bindTypes[bindTypeNdx]… in createShaderAccessTests() local 9536 bindGroup->addChild(typeGroup.release()); in createShaderAccessTests() 9542 bindGroup->addChild(updateMethodGroup.release()); in createShaderAccessTests() 9546 group->addChild(bindGroup.release()); in createShaderAccessTests()
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