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Searched refs:bindGroup (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp123 auto bindGroup = program->setUniformData(fGpu, fRenderTarget, programInfo); in applyState() local
125 fPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr); in applyState()
168 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures() local
169 if (bindGroup) { in onBindTextures()
170 fPassEncoder.SetBindGroup(1, bindGroup, 0, nullptr); in onBindTextures()
DGrDawnGpu.cpp758 wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc); in onRegenerateMipMapLevels() local
770 rpe.SetBindGroup(0, bindGroup); in onRegenerateMipMapLevels()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc1676 ::dawn::BindGroup bindGroup = in AttachBuffersAndTextures()
1679 render_pipeline->bind_groups.push_back(bindGroup); in AttachBuffersAndTextures()
1685 ::dawn::BindGroup bindGroup = in AttachBuffersAndTextures()
1688 render_pipeline->bind_groups.push_back(bindGroup); in AttachBuffersAndTextures()
1775 ::dawn::BindGroup bindGroup = in AttachBuffers()
1778 compute_pipeline->bind_groups.push_back(bindGroup); in AttachBuffers()
1784 ::dawn::BindGroup bindGroup = in AttachBuffers()
1787 compute_pipeline->bind_groups.push_back(bindGroup); in AttachBuffers()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp9420 …de::MovePtr<tcu::TestCaseGroup> bindGroup(new tcu::TestCaseGroup(testCtx, s_bindTypes[bindTypeNdx]… in createShaderAccessTests() local
9536 bindGroup->addChild(typeGroup.release()); in createShaderAccessTests()
9542 bindGroup->addChild(updateMethodGroup.release()); in createShaderAccessTests()
9546 group->addChild(bindGroup.release()); in createShaderAccessTests()