Searched refs:bindIndex0 (Results 1 – 1 of 1) sorted by relevance
648 GLuint bindIndex0 = 5; in TEST_P() local654 glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex0, ubo0.get(), 0, sizeof(block0Data)); in TEST_P()669 glUniformBlockBinding(program.get(), block0Index, bindIndex0); in TEST_P()