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Searched refs:blendEnableMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1643 inputAndBlend.blendEnableMask = 0; in initDefaults()
2025 const gl::DrawBufferMask blendEnableMask(inputAndBlend.blendEnableMask); in initializePipeline() local
2034 if (blendEnableMask[colorIndexGL]) in initializePipeline()
2263 mInputAssemblyAndColorBlendStateInfo.blendEnableMask = in updateBlendEnabled()
2266 ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, blendEnableMask)); in updateBlendEnabled()
Dvk_cache_utils.h515 uint8_t blendEnableMask; member