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Searched refs:blue_color (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp5593 static const GLubyte blue_color[4] = { 0, 0, 255, 255 }; in iterate() local
5606 "Test \"without discard\" option, expect no blue color from 2nd sampler", blue_color, in iterate()
5618 "Expect blue color from 1st sampler", blue_color, 1 /* discard_fragment : discard_no */, in iterate()
5630 …"Expect no blue color from 2nd sampler", blue_color, 1 /* discard_fragment : discard_no *… in iterate()
5689 fillTexture(blue_texture, blue_color); in iterate()
6219 static const GLuint blue_color[4] = { 0, 0, 255, 255 }; in testImage() local
6246 fillTexture(blue_texture, blue_color); in testImage()
6267 … (false == testImageDraw(left_to_right, blue_texture, destination_texture, blue_color, blue_color)) in testImage()
6277 … (false == testImageDraw(right_to_left, destination_texture, blue_texture, blue_color, blue_color)) in testImage()
6287 if (false == testImageDraw(left_to_right, blue_texture, red_texture, blue_color, blue_color)) in testImage()
Dgl4cShadingLanguage420PackTests.cpp2946 static const GLuint blue_color = 0xffff0000; in prepareSourceTexture() local
2964 data[pixel_offset] = blue_color; in prepareSourceTexture()
3962 static const GLuint blue_color = 0xffff0000; in prepareSourceTexture() local
3980 data[pixel_offset] = blue_color; in prepareSourceTexture()