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Searched refs:bool32 (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.hpp79 deInt32 bool32; member
DglcShaderLibrary.cpp786 elems[scalarNdx].bool32 = (m_curToken == TOKEN_TRUE); in parseValueElement()
DglcShaderLibraryCase.cpp1029 result << (e.bool32 ? "true" : "false"); in dumpValues()
/external/deqp/framework/opengl/
DgluShaderLibrary.hpp74 deInt32 bool32; member
DgluShaderLibrary.cpp970 elems[scalarNdx].bool32 = (m_curToken == TOKEN_TRUE); in parseValueElement()
1679 result << (e.bool32 ? "true" : "false"); in dumpValue()
/external/deqp/modules/glshared/
DglsShaderConstExprTests.cpp62 value.elements[0].bool32 = output!=0.0f; in addOutputVar()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp677 …const deUint32 data = value.elements[arrayNdx*scalarSize + vecNdx*numComps + compNdx].bool32 ? ~0u… in copyToLayout()
/external/mesa3d/docs/relnotes/
D20.3.0.rst719 - pan/bi: Account for bool32 ld_ubo reads