Searched refs:bottom2 (Results 1 – 2 of 2) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | AABoxCollisionVolume.java | 95 float left2, float right2, float top2, float bottom2) { in boxIntersect() argument 97 final boolean verticalIntersection = top1 > bottom2 && top2 > bottom1; in boxIntersect()
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/external/mesa3d/src/panfrost/util/ |
D | pan_lower_framebuffer.c | 385 nir_ssa_def *bottom2 = nir_iand(b, s, nir_imm_ivec4(b, 0x3, 0x3, 0x3, 0x3)); in pan_pack_unorm_1010102() local 390 nir_ishl(b, nir_channel(b, bottom2, 0), nir_imm_int(b, 24 + 0)), in pan_pack_unorm_1010102() 391 nir_ishl(b, nir_channel(b, bottom2, 1), nir_imm_int(b, 24 + 2))), in pan_pack_unorm_1010102() 393 nir_ishl(b, nir_channel(b, bottom2, 2), nir_imm_int(b, 24 + 4)), in pan_pack_unorm_1010102() 394 nir_ishl(b, nir_channel(b, bottom2, 3), nir_imm_int(b, 24 + 6)))); in pan_pack_unorm_1010102()
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