Searched refs:boundVertexArrayID (Results 1 – 1 of 1) sorted by relevance
2916 gl::VertexArrayID boundVertexArrayID = {0}; in CaptureMidExecutionSetup() local2934 boundVertexArrayID = vertexArrayID; in CaptureMidExecutionSetup()2942 if (currentVertexArray->id() != boundVertexArrayID) in CaptureMidExecutionSetup()