Searched refs:bufferToTextureFloat (Results 1 – 1 of 1) sorted by relevance
235 d3d11::PixelShader bufferToTextureFloat; in buildShaderMap() local242 &bufferToTextureFloat)); in buildShaderMap()248 bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps"); in buildShaderMap()252 mBufferToTexturePSMap[GL_FLOAT] = std::move(bufferToTextureFloat); in buildShaderMap()