Searched refs:bufferToTextureUint (Results 1 – 1 of 1) sorted by relevance
237 d3d11::PixelShader bufferToTextureUint; in buildShaderMap() local246 &bufferToTextureUint)); in buildShaderMap()250 bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps"); in buildShaderMap()254 mBufferToTexturePSMap[GL_UNSIGNED_INT] = std::move(bufferToTextureUint); in buildShaderMap()