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Searched refs:bufferToTextureUint (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp237 d3d11::PixelShader bufferToTextureUint; in buildShaderMap() local
246 &bufferToTextureUint)); in buildShaderMap()
250 bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps"); in buildShaderMap()
254 mBufferToTexturePSMap[GL_UNSIGNED_INT] = std::move(bufferToTextureUint); in buildShaderMap()