Searched refs:bufferUAVDesc (Results 1 – 1 of 1) sorted by relevance
1420 D3D11_UNORDERED_ACCESS_VIEW_DESC bufferUAVDesc; in getRawUAV() local1424 bufferUAVDesc.Buffer.FirstElement = offset / kBytesToElement; in getRawUAV()1425 bufferUAVDesc.Buffer.NumElements = size / kBytesToElement; in getRawUAV()1426 bufferUAVDesc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW; in getRawUAV()1427 bufferUAVDesc.Format = DXGI_FORMAT_R32_TYPELESS; // Format must be DXGI_FORMAT_R32_TYPELESS, in getRawUAV()1429 bufferUAVDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; in getRawUAV()1431 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferUAVDesc, in getRawUAV()