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Searched refs:bufferUAVDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp1420 D3D11_UNORDERED_ACCESS_VIEW_DESC bufferUAVDesc; in getRawUAV() local
1424 bufferUAVDesc.Buffer.FirstElement = offset / kBytesToElement; in getRawUAV()
1425 bufferUAVDesc.Buffer.NumElements = size / kBytesToElement; in getRawUAV()
1426 bufferUAVDesc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW; in getRawUAV()
1427 bufferUAVDesc.Format = DXGI_FORMAT_R32_TYPELESS; // Format must be DXGI_FORMAT_R32_TYPELESS, in getRawUAV()
1429 bufferUAVDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; in getRawUAV()
1431 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferUAVDesc, in getRawUAV()