Searched refs:buffered_render_power (Results 1 – 1 of 1) sorted by relevance
95 const absl::optional<float> buffered_render_power = render_buffer_.Pop(); in AnalyzeCaptureAudio() local96 if (!buffered_render_power) { in AnalyzeCaptureAudio()103 render_statistics_.Update(*buffered_render_power); in AnalyzeCaptureAudio()105 render_power_[next_insertion_index_] = *buffered_render_power; in AnalyzeCaptureAudio()