Searched refs:builtInTypeName (Results 1 – 1 of 1) sorted by relevance
507 void executeAccessingBoundingBoxType (NegativeTestContext& ctx, const std::string builtInTypeName, … in executeAccessingBoundingBoxType() argument531 ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in vertex shader"); in executeAccessingBoundingBoxType()536 << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" in executeAccessingBoundingBoxType()537 << " gl_Position = " + builtInTypeName + "[0];\n" in executeAccessingBoundingBoxType()546 …ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in tessellation evalu… in executeAccessingBoundingBoxType()553 << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" in executeAccessingBoundingBoxType()554 << " gl_Position = ( gl_TessCoord.x * " + builtInTypeName + "[0] +\n" in executeAccessingBoundingBoxType()555 << " gl_TessCoord.y * " + builtInTypeName + "[0] +\n" in executeAccessingBoundingBoxType()556 << " gl_TessCoord.z * " + builtInTypeName + "[0]);\n" in executeAccessingBoundingBoxType()566 ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in geometry shader"); in executeAccessingBoundingBoxType()[all …]