/external/tcpdump/tests/ |
D | lspping-fec-ldp-vv.out | 17 0x0000: 0c01 0101 20 18 0x0000: 0001 0005 0c01 0101 2000 0000 46 0x0000: 0c01 0101 20 47 0x0000: 0001 0005 0c01 0101 2000 0000 68 0x0000: 0c01 0101 20 69 0x0000: 0001 0005 0c01 0101 2000 0000 90 0x0000: 0c01 0101 20 91 0x0000: 0001 0005 0c01 0101 2000 0000 112 0x0000: 0c01 0101 20 113 0x0000: 0001 0005 0c01 0101 2000 0000
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D | lspping-fec-rsvp-vv.out | 14 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404 16 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404 39 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404 41 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404 64 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404 66 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404 89 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404 91 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404 114 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404 116 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404
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/external/libvpx/libvpx/vp9/encoder/ |
D | vp9_segmentation.c | 106 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local 111 segment_tree_probs[0] = get_binary_prob(c01 + c23, c45 + c67); in calc_segtree_probs() 112 segment_tree_probs[1] = get_binary_prob(c01, c23); in calc_segtree_probs() 122 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local 126 const int c0123 = c01 + c23; in cost_segmap() 134 cost += c01 * vp9_cost_zero(probs[1]) + c23 * vp9_cost_one(probs[1]); in cost_segmap() 136 if (c01 > 0) in cost_segmap()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 556 …Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() local 593 … c01.x = As<UShort4>(c01.x) - MulHigh(As<UShort4>(c01.x), f0u) + MulHigh(As<UShort4>(c11.x), f0u); in sampleQuad2D() 594 c.x = As<UShort4>(c00.x) - MulHigh(As<UShort4>(c00.x), f0v) + MulHigh(As<UShort4>(c01.x), f0v); in sampleQuad2D() 602 c01.x = MulHigh(As<UShort4>(c01.x), f1u0v); in sampleQuad2D() 609 c01.x = MulHigh(c01.x, f1u0vs); in sampleQuad2D() 613 c.x = (c00.x + c10.x) + (c01.x + c11.x); in sampleQuad2D() 623 … c01.y = As<UShort4>(c01.y) - MulHigh(As<UShort4>(c01.y), f0u) + MulHigh(As<UShort4>(c11.y), f0u); in sampleQuad2D() 624 c.y = As<UShort4>(c00.y) - MulHigh(As<UShort4>(c00.y), f0v) + MulHigh(As<UShort4>(c01.y), f0v); in sampleQuad2D() 632 c01.y = MulHigh(As<UShort4>(c01.y), f1u0v); in sampleQuad2D() 639 c01.y = MulHigh(c01.y, f1u0vs); in sampleQuad2D() [all …]
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D | PixelRoutine.cpp | 1001 Short4 c01; in readPixel() local 1013 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 1015 pixel.x = (c01 & Short4(0x7C00u)) << 1; in readPixel() 1016 pixel.y = (c01 & Short4(0x03E0u)) << 6; in readPixel() 1017 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel() 1018 pixel.w = (c01 & Short4(0x8000u)) >> 15; in readPixel() 1031 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 1033 pixel.x = c01 & Short4(0xF800u); in readPixel() 1034 pixel.y = (c01 & Short4(0x07E0u)) << 5; in readPixel() 1035 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel() [all …]
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/external/rust/crates/ring/crypto/poly1305/ |
D | poly1305_arm_asm.S | 126 # qhasm: reg128 c01 464 # qhasm: c01 = mem128[input_2];input_2+=16 465 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]! 466 # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]! 509 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3] 510 # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top 511 # asm 2: vtrn.32 <c01=d1,<c23=d3 529 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3] 530 # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot 531 # asm 2: vtrn.32 <c01=d0,<c23=d2 [all …]
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/external/rust/crates/quiche/deps/boringssl/src/crypto/poly1305/ |
D | poly1305_arm_asm.S | 124 # qhasm: reg128 c01 462 # qhasm: c01 = mem128[input_2];input_2+=16 463 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]! 464 # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]! 507 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3] 508 # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top 509 # asm 2: vtrn.32 <c01=d1,<c23=d3 527 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3] 528 # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot 529 # asm 2: vtrn.32 <c01=d0,<c23=d2 [all …]
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/external/boringssl/src/crypto/poly1305/ |
D | poly1305_arm_asm.S | 124 # qhasm: reg128 c01 462 # qhasm: c01 = mem128[input_2];input_2+=16 463 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]! 464 # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]! 507 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3] 508 # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top 509 # asm 2: vtrn.32 <c01=d1,<c23=d3 527 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3] 528 # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot 529 # asm 2: vtrn.32 <c01=d0,<c23=d2 [all …]
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/external/skia/modules/skottie/src/effects/ |
D | VenetianBlindsEffect.cpp | 120 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), in onMakeMask() local 122 colors[] = { c01, c23, c23, c01 }; in onMakeMask()
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/external/skqp/src/core/ |
D | SkMipMap.cpp | 158 auto c01 = F::Expand(p0[1]); in downsample_2_1() local 160 auto c = c00 + c01; in downsample_2_1() 174 auto c01 = F::Expand(p0[1]); in downsample_2_2() local 178 auto c = c00 + c10 + c01 + c11; in downsample_2_2() 194 auto c01 = F::Expand(p0[1]); in downsample_2_3() local 200 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); in downsample_2_3() 216 auto c01 = F::Expand(p0[1]); in downsample_3_1() local 219 auto c = add_121(c00, c01, c02); in downsample_3_1()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1000 Short4 c01; in readPixel() local 1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 1012 pixel.x = c01 & Short4(0xF800u); in readPixel() 1013 pixel.y = (c01 & Short4(0x07E0u)) << 5; in readPixel() 1014 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel() 1019 c01 = *Pointer<Short4>(buffer); in readPixel() 1022 pixel.z = c01; in readPixel() 1023 pixel.y = c01; in readPixel() 1039 c01 = *Pointer<Short4>(buffer); in readPixel() 1042 pixel.z = c01; in readPixel() [all …]
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/external/skia/src/core/ |
D | SkMipmap.cpp | 242 auto c01 = F::Expand(p0[1]); in downsample_2_1() local 244 auto c = c00 + c01; in downsample_2_1() 258 auto c01 = F::Expand(p0[1]); in downsample_2_2() local 262 auto c = c00 + c10 + c01 + c11; in downsample_2_2() 278 auto c01 = F::Expand(p0[1]); in downsample_2_3() local 284 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); in downsample_2_3() 300 auto c01 = F::Expand(p0[1]); in downsample_3_1() local 303 auto c = add_121(c00, c01, c02); in downsample_3_1()
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/external/skqp/src/utils/ |
D | SkPatchUtils.cpp | 147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() argument 150 SkScalar b = c01 * (1.f - tx) + c11 * tx; in bilerp() 155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp() argument 157 Sk4f b = c01 * (1.f - tx) + c11 * tx; in bilerp()
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/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 149 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() argument 152 SkScalar b = c01 * (1.f - tx) + c11 * tx; in bilerp() 157 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp() argument 159 Sk4f b = c01 * (1.f - tx) + c11 * tx; in bilerp()
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/external/llvm-project/clang/test/OpenMP/ |
D | declare_simd_aarch64.c | 110 int c01(double *x, short y); 180 *I = c01(D, *S); in do_something()
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/external/deqp/framework/common/ |
D | tcuTexCompareVerifier.cpp | 926 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local 931 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid() 936 depths0[2] = lookupDepthNoBorder(faces0[c01.face], sampler, c01.s, c01.t); in isSeamplessLinearMipmapLinearCompareResultValid() 953 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local 956 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid() 961 depths1[2] = lookupDepthNoBorder(faces1[c01.face], sampler, c01.s, c01.t); in isSeamplessLinearMipmapLinearCompareResultValid() 1035 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearCompareResultValid() local 1040 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearCompareResultValid() 1052 depths[2] = lookupDepthNoBorder(faces[c01.face], sampler, c01.s, c01.t); in isSeamlessLinearCompareResultValid()
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D | tcuTexLookupVerifier.cpp | 531 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 536 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; in is3DTrilinearFilterResultValid() 1552 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local 1557 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid() 1569 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0); in isSeamlessLinearSampleResultValid() 1640 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1645 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid() 1650 quad0.p01 = lookup<float>(faces0[c01.face], sampler, c01.s, c01.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid() 1674 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1677 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid() [all …]
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/external/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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D | p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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/external/llvm-project/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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D | p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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/external/cldr/tools/java/org/unicode/cldr/tool/ |
D | summary-index.css | 128 td.c01 {
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/external/cpuinfo/test/dmesg/ |
D | galaxy-s7-global.log | 4596 [ 13.207549] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC:Trustlet ICCC::Starting 4597 [ 13.207575] [7: kworker/7:2: 3016] Trustonic TEE: c01|manisha.j : TRUSLET_INSTANCE2 bin 4598 [ 13.207582] [7: kworker/7:2: 3016] Trustonic TEE: c01|manisha.j : TRUSTLET_INSTANCE2 tlbin 4599 [ 13.211025] [7: kworker/7:2: 3016] Trustonic TEE: c01|TL ICCC: we got a command: 2 4600 [ 13.211035] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC :case ICCC_SAVEDATA_TA 4601 [ 13.211042] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC : In save data, type = ff200002 ,… 4602 [ 13.211048] [7: kworker/7:2: 3016] Trustonic TEE: c01|iccc: ICCC_save_data@# 4606 [ 13.211071] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC Magic Got is = fffd , ret is = 0 4610 [ 13.211093] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC : iccc lock is 0 4617 [ 13.213565] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC : iccc lock is 0 [all …]
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/external/llvm-project/llvm/test/Transforms/SLPVectorizer/X86/ |
D | reduction.ll | 106 %c01 = icmp sgt i32 %t0, %t1 107 %s5 = select i1 %c01, i32 %t0, i32 %t1
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 610 tcu::CubeFaceFloatCoords c01 = in initTexture() local 613 float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; in initTexture() 690 tcu::CubeFaceFloatCoords c01 = in initTexture() local 693 float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()
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