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Searched refs:c01 (Results 1 – 25 of 70) sorted by relevance

123

/external/tcpdump/tests/
Dlspping-fec-ldp-vv.out17 0x0000: 0c01 0101 20
18 0x0000: 0001 0005 0c01 0101 2000 0000
46 0x0000: 0c01 0101 20
47 0x0000: 0001 0005 0c01 0101 2000 0000
68 0x0000: 0c01 0101 20
69 0x0000: 0001 0005 0c01 0101 2000 0000
90 0x0000: 0c01 0101 20
91 0x0000: 0001 0005 0c01 0101 2000 0000
112 0x0000: 0c01 0101 20
113 0x0000: 0001 0005 0c01 0101 2000 0000
Dlspping-fec-rsvp-vv.out14 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404
16 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404
39 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404
41 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404
64 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404
66 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404
89 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404
91 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404
114 0x0000: 0c01 0101 0000 5372 0c04 0404 0c04 0404
116 0x0000: 0003 0014 0c01 0101 0000 5372 0c04 0404
/external/libvpx/libvpx/vp9/encoder/
Dvp9_segmentation.c106 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local
111 segment_tree_probs[0] = get_binary_prob(c01 + c23, c45 + c67); in calc_segtree_probs()
112 segment_tree_probs[1] = get_binary_prob(c01, c23); in calc_segtree_probs()
122 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
126 const int c0123 = c01 + c23; in cost_segmap()
134 cost += c01 * vp9_cost_zero(probs[1]) + c23 * vp9_cost_one(probs[1]); in cost_segmap()
136 if (c01 > 0) in cost_segmap()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp556 …Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() local
593c01.x = As<UShort4>(c01.x) - MulHigh(As<UShort4>(c01.x), f0u) + MulHigh(As<UShort4>(c11.x), f0u); in sampleQuad2D()
594 c.x = As<UShort4>(c00.x) - MulHigh(As<UShort4>(c00.x), f0v) + MulHigh(As<UShort4>(c01.x), f0v); in sampleQuad2D()
602 c01.x = MulHigh(As<UShort4>(c01.x), f1u0v); in sampleQuad2D()
609 c01.x = MulHigh(c01.x, f1u0vs); in sampleQuad2D()
613 c.x = (c00.x + c10.x) + (c01.x + c11.x); in sampleQuad2D()
623c01.y = As<UShort4>(c01.y) - MulHigh(As<UShort4>(c01.y), f0u) + MulHigh(As<UShort4>(c11.y), f0u); in sampleQuad2D()
624 c.y = As<UShort4>(c00.y) - MulHigh(As<UShort4>(c00.y), f0v) + MulHigh(As<UShort4>(c01.y), f0v); in sampleQuad2D()
632 c01.y = MulHigh(As<UShort4>(c01.y), f1u0v); in sampleQuad2D()
639 c01.y = MulHigh(c01.y, f1u0vs); in sampleQuad2D()
[all …]
DPixelRoutine.cpp1001 Short4 c01; in readPixel() local
1013 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
1015 pixel.x = (c01 & Short4(0x7C00u)) << 1; in readPixel()
1016 pixel.y = (c01 & Short4(0x03E0u)) << 6; in readPixel()
1017 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel()
1018 pixel.w = (c01 & Short4(0x8000u)) >> 15; in readPixel()
1031 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
1033 pixel.x = c01 & Short4(0xF800u); in readPixel()
1034 pixel.y = (c01 & Short4(0x07E0u)) << 5; in readPixel()
1035 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel()
[all …]
/external/rust/crates/ring/crypto/poly1305/
Dpoly1305_arm_asm.S126 # qhasm: reg128 c01
464 # qhasm: c01 = mem128[input_2];input_2+=16
465 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]!
466 # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]!
509 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3]
510 # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top
511 # asm 2: vtrn.32 <c01=d1,<c23=d3
529 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3]
530 # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot
531 # asm 2: vtrn.32 <c01=d0,<c23=d2
[all …]
/external/rust/crates/quiche/deps/boringssl/src/crypto/poly1305/
Dpoly1305_arm_asm.S124 # qhasm: reg128 c01
462 # qhasm: c01 = mem128[input_2];input_2+=16
463 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]!
464 # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]!
507 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3]
508 # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top
509 # asm 2: vtrn.32 <c01=d1,<c23=d3
527 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3]
528 # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot
529 # asm 2: vtrn.32 <c01=d0,<c23=d2
[all …]
/external/boringssl/src/crypto/poly1305/
Dpoly1305_arm_asm.S124 # qhasm: reg128 c01
462 # qhasm: c01 = mem128[input_2];input_2+=16
463 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]!
464 # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]!
507 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3]
508 # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top
509 # asm 2: vtrn.32 <c01=d1,<c23=d3
527 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3]
528 # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot
529 # asm 2: vtrn.32 <c01=d0,<c23=d2
[all …]
/external/skia/modules/skottie/src/effects/
DVenetianBlindsEffect.cpp120 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), in onMakeMask() local
122 colors[] = { c01, c23, c23, c01 }; in onMakeMask()
/external/skqp/src/core/
DSkMipMap.cpp158 auto c01 = F::Expand(p0[1]); in downsample_2_1() local
160 auto c = c00 + c01; in downsample_2_1()
174 auto c01 = F::Expand(p0[1]); in downsample_2_2() local
178 auto c = c00 + c10 + c01 + c11; in downsample_2_2()
194 auto c01 = F::Expand(p0[1]); in downsample_2_3() local
200 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); in downsample_2_3()
216 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
219 auto c = add_121(c00, c01, c02); in downsample_3_1()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1000 Short4 c01; in readPixel() local
1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
1012 pixel.x = c01 & Short4(0xF800u); in readPixel()
1013 pixel.y = (c01 & Short4(0x07E0u)) << 5; in readPixel()
1014 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel()
1019 c01 = *Pointer<Short4>(buffer); in readPixel()
1022 pixel.z = c01; in readPixel()
1023 pixel.y = c01; in readPixel()
1039 c01 = *Pointer<Short4>(buffer); in readPixel()
1042 pixel.z = c01; in readPixel()
[all …]
/external/skia/src/core/
DSkMipmap.cpp242 auto c01 = F::Expand(p0[1]); in downsample_2_1() local
244 auto c = c00 + c01; in downsample_2_1()
258 auto c01 = F::Expand(p0[1]); in downsample_2_2() local
262 auto c = c00 + c10 + c01 + c11; in downsample_2_2()
278 auto c01 = F::Expand(p0[1]); in downsample_2_3() local
284 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); in downsample_2_3()
300 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
303 auto c = add_121(c00, c01, c02); in downsample_3_1()
/external/skqp/src/utils/
DSkPatchUtils.cpp147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() argument
150 SkScalar b = c01 * (1.f - tx) + c11 * tx; in bilerp()
155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp() argument
157 Sk4f b = c01 * (1.f - tx) + c11 * tx; in bilerp()
/external/skia/src/utils/
DSkPatchUtils.cpp149 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() argument
152 SkScalar b = c01 * (1.f - tx) + c11 * tx; in bilerp()
157 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp() argument
159 Sk4f b = c01 * (1.f - tx) + c11 * tx; in bilerp()
/external/llvm-project/clang/test/OpenMP/
Ddeclare_simd_aarch64.c110 int c01(double *x, short y);
180 *I = c01(D, *S); in do_something()
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp926 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local
931 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid()
936 depths0[2] = lookupDepthNoBorder(faces0[c01.face], sampler, c01.s, c01.t); in isSeamplessLinearMipmapLinearCompareResultValid()
953 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local
956 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid()
961 depths1[2] = lookupDepthNoBorder(faces1[c01.face], sampler, c01.s, c01.t); in isSeamplessLinearMipmapLinearCompareResultValid()
1035 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearCompareResultValid() local
1040 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearCompareResultValid()
1052 depths[2] = lookupDepthNoBorder(faces[c01.face], sampler, c01.s, c01.t); in isSeamlessLinearCompareResultValid()
DtcuTexLookupVerifier.cpp531 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local
536 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; in is3DTrilinearFilterResultValid()
1552 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local
1557 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid()
1569 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0); in isSeamlessLinearSampleResultValid()
1640 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1645 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1650 quad0.p01 = lookup<float>(faces0[c01.face], sampler, c01.s, c01.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()
1674 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1677 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
[all …]
/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp4 char c01 = '\u0001'; // ok variable
Dp2-cxx98.cpp4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
/external/llvm-project/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp4 char c01 = '\u0001'; // ok variable
Dp2-cxx98.cpp4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
/external/cldr/tools/java/org/unicode/cldr/tool/
Dsummary-index.css128 td.c01 {
/external/cpuinfo/test/dmesg/
Dgalaxy-s7-global.log4596 [ 13.207549] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC:Trustlet ICCC::Starting
4597 [ 13.207575] [7: kworker/7:2: 3016] Trustonic TEE: c01|manisha.j : TRUSLET_INSTANCE2 bin
4598 [ 13.207582] [7: kworker/7:2: 3016] Trustonic TEE: c01|manisha.j : TRUSTLET_INSTANCE2 tlbin
4599 [ 13.211025] [7: kworker/7:2: 3016] Trustonic TEE: c01|TL ICCC: we got a command: 2
4600 [ 13.211035] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC :case ICCC_SAVEDATA_TA
4601 [ 13.211042] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC : In save data, type = ff200002 ,…
4602 [ 13.211048] [7: kworker/7:2: 3016] Trustonic TEE: c01|iccc: ICCC_save_data@#
4606 [ 13.211071] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC Magic Got is = fffd , ret is = 0
4610 [ 13.211093] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC : iccc lock is 0
4617 [ 13.213565] [7: kworker/7:2: 3016] Trustonic TEE: c01|ICCC : iccc lock is 0
[all …]
/external/llvm-project/llvm/test/Transforms/SLPVectorizer/X86/
Dreduction.ll106 %c01 = icmp sgt i32 %t0, %t1
107 %s5 = select i1 %c01, i32 %t0, i32 %t1
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp610 tcu::CubeFaceFloatCoords c01 = in initTexture() local
613 float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()
690 tcu::CubeFaceFloatCoords c01 = in initTexture() local
693 float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()

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