Searched refs:cStep (Results 1 – 1 of 1) sorted by relevance
333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local341 float fA = float(level)*cStep; in initTexture()363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local372 float fA = float(level)*cStep; in initTexture()