Searched refs:cSum (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 443 Vector4s cSum; in sampleAniso() local 445 cSum.x = Short4(0); in sampleAniso() 446 cSum.y = Short4(0); in sampleAniso() 447 cSum.z = Short4(0); in sampleAniso() 448 cSum.w = Short4(0); in sampleAniso() 474 cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); in sampleAniso() 476 cSum.x += MulHigh(c.x, sw); in sampleAniso() 478 cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); in sampleAniso() 480 cSum.y += MulHigh(c.y, sw); in sampleAniso() 482 cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); in sampleAniso() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 680 Vector4s cSum; in sampleAniso() local 682 cSum.x = Short4(0); in sampleAniso() 683 cSum.y = Short4(0); in sampleAniso() 684 cSum.z = Short4(0); in sampleAniso() 685 cSum.w = Short4(0); in sampleAniso() 710 …if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.… in sampleAniso() 711 …if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.… in sampleAniso() 712 …if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.… in sampleAniso() 713 …if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.… in sampleAniso() 719 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso() [all …]
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