Searched refs:calculateTriangleCoverage (Results 1 – 2 of 2) sorted by relevance
144 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& …
710 const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], in verifyTriangleGroupInterpolationWithInterpolator()2346 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& … in calculateTriangleCoverage() function2714 const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], in verifyTriangleGroupRasterization()2742 …const CoverageType friendCoverage = calculateTriangleCoverage(scene.triangles[friendTriNdx].positi… in verifyTriangleGroupRasterization()